PSP Umihara Kawase Portable - New Import, Restock Soon
NCS Game Synopsis
«©NCSX»
Originally released on the Super Famicom back in 1994, Umihara Kawase is a platform action game where a little girl swings around the levels with the use of a rubbery grappling hook. A Playstation sequel made it to market in 1997 and fourteen years after Umihara's debut, Marvelous ships a PSP version of the game which adds new levels and an illustrations gallery. New modes include a Practice Mode to test your skills and a Replay Theater Mode to watch your performance after a level has been completed.

   Umihara begins her travels on the lower-right corner of the game screen. By pressing the "SQUARE" or "O" button, a hook is shot out and tethered to platforms which then allows Ms Kawase to gain air, leap from ledge to ledge, and even perform actions reminiscent of a vine swinging muscle man. The "TRIANGLE" and "X" buttons make Umihara jump but it's only a little jump that's primarily used in conjunction with her grappling swings.

   To provide adversity, enemy goldfish, lizards, and assorted creatures normally found in water mindlessly walk back and forth on platforms but the real challenge is gauging the lift and distance of each swing to reach nearby platforms. Umihara Kawase never sold big numbers in Japan but the original designers likely never targeted the game at a wide audience. The controls are quirky until you discover the hook's tension system and the feats that it allows Umihara to accomplish. Only then will players marvel at the intelligent design that went into the game and sing its praises... 

Region-Free
  
Japanese PSP games may be played on North American and European PSP handhelds. There is no region-coding on PSP game UMDs.

Jan Code: 4535506300911
 

 

NCS Game Notes
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The main game menu contains the following selections:

Play Game - Adopt the persona of Umihara Kawase and go swinging
Replay - View your own game play for any one of 90 stages
Practice - Test your skills on stages that you've already completed
Key Config - Adjust the face and trigger button assignments

»
Control over Umihara Kawase is through the D-pad. The analog nub only shifts the screen left and right to check for critters or to map your path. To shoot the grappling hook diagonally upwards, press the "L" or "R" trigger.

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Once the grappling hook is attached to a platform or a beast, pushing down on the d-pad will tighten the tension on the rubbery tether. To slacken it up, push up on the d-pad. By using this principle of tension, Umihara can swing in versatile ways to clamber onto platforms that might not otherwise be reached. The tension system also allow Umihara to tether the hook to the edge of a platform and by simply adjusting the tension of the line, she'll be able to shoot herself up onto the platform.

» Umihara Kawase's jumps are small hops that don't scale much distance but that's exactly what the game's designers wanted. Instead of using jumps to traverse platforms, you're forced to use the grappling hook and master the art of swinging across the stages.

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A 5:00 minute time limit governs each level.

» Each level in Umihara Kawase is called a "Field."
 

   This document and photos are ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 

 

 
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