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PS2
Musou Orochi Maou Sairin
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New Import,
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NCS
Game Synopsis
«©NCSX»
In the original Musou Orochi game from
March 2007, the Serpent King Orochi spirited
warriors from Sengoku Musou and Sangoku Musou
to a
netherworld where he toyed with them for his own
pleasure. Orochi didn't take their collective might
into account and ended up paying with his life. Fast
forward to the present time and the samurai
Taira no
Kiyomori is attempting to revive Orochi from the
grave. Word gets around quickly and legendary
warriors marshal once again to stop the resurrection
attempt.
In our opinion, the early SSM games were hampered by the throngs of
"dumb" enemy troops that hung back and stood around
like scarecrows. They were armed but never attacked
and served only as cannon fodder. The enemies in
recent games such as Sengoku
Basara have grown more aggressive and they're
markedly smarter in the "Dramatic Mode" of the new
Musou Orochi. The offense is brutal and a gamer can't just
wade into the sea of humanity and nonchalantly swing
away without a plan. You'll be cut down in seconds.
New strategies must be adopted in order to endure
the waves of soldiers that attack intelligently and
fight in concert with each other to deal substantial
damage.
Jan Code: 4988615028359
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NCS Game Notes
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In the intro to the game, a
moonlit night
appears as clouds slowly waft across the heavens. Images of heroes atop
the clouds perform various moves followed by their
transposition onto a battlefield. The cinema features
dynamic action as heroes face off against huge
contingents of enemy soldiers who surround them.
When the enemies fire their guns, a sword handler
simply whirls his blades around to repel all of the
bullets back at the firing squads. In the final
scene, the heroes collaborate and fire off a blast
of power at Orochi's base of power which explodes and lifts up
the bodies of dying soldiers in the ensuing
upheaval. The blast radius morphs into Orochi's
lizard-like countenance
and the heroes all rush forward to attack. It's all very
dramatic and will whet appetites for the slashing
action that awaits.
»
The TITLE screen features the following selections
STORY MODE
- Select a
Kingdom/Theme from 5 possible (Shu, Wei, Wu,
Sengoku, or Orochi) and go through eight theaters of
war. Your characters are preset and there is no way
to select the order of battle. A series of cinemas
and background information accompany each storyline.
FREE MODE
- Choose three characters from one kingdom (eight
possible kingdoms) and battle against five other
kingdoms that you may select as you see fit.
DRAMATIC MODE - Placeholders for 28 different
episodes are shown but only 3 are
playable at the outset of the game. Select one of
the available episodes to play and the three preset
heroes appear followed by a narration which paints
the backdrop of the mission ahead. This mode
features tough enemy
forces who attack with fervor.
VS MODE - Select three champions and fight against a
similarly equipped second player in a 3D fighting
game that's like a poor man's Soul Calibur.
SURVIVAL MODE - Choose three heroes from a
roster of characters from eight possible empires and
go to war against another three characters in 3D
tag-team fighting action.
Maybe tag-team isn't the right phrase because you
can switch between any of the three fighters on the
fly at any time by pressing the L2 trigger. It's
possible to dizzy characters and pull off
chain-combos to knock an opponent out. To block,
press the L1 trigger.
GALLERY - 5 sections as follows:
/ View images of the generals from the different
empires. Most are locked but some are viewable at the
outset.
/ Check out the weapons that the generals from the
different empires use to slay their foes.
/ Watch cinemas from the game. In the beginning,
only the opening movie is available but 26 others
may be unlocked. On the second page of the
selections, Koei trailers may be checked out for
SSM5 on PS3 and Musou Orochi for PSP.
/ Data snippets on Musou Orochi
/ Mobile Joy
OPTION - Adjust volume levels, configure controller,
view characters stats, save/load data. There's also
a BGM player in the sound submenu where you an
listen to all of the music in the game.
» The Orochi chapter allows you to play as the
Serpent King himself
where legions of his soldiers may be seen in the
introductory cinema as the godling sits on a mobile
throne and contemplates his next move. Orochi isn't
much taller than his loyal underlings or the human warriors who oppose
him. He carries a scythe which cuts across armies
of men like wheat. To switch between him or the
other two members of his party, press the L2 or R2
trigger on the Dual Shock 2. To mount the horse that
appears early in the level, stand next to it until
the horsehead icon appears and then press the "X"
button. When riding on horseback and charging into
battle, one hit from an enemy will send your rider
flying backwards.
Pushing the "X" button to make Orochi jump followed
by the "SQUARE" button will cause him to shoot a
fireball from his hand that scorches anyone beneath
his ascent. If Orochi is surrounded by a dozen
enemies, setting off the fireball which send all of
them up in the air with fire temporarily engulfing
their bodies. Enemy grunts are low-level and
non-aggressive.
» As mentioned in the main synopsis, the enemy
troops are very aggressive in the "Dramatic Mode" of
the game but in the other modes, the opposing forces for the most part aloof.
Higher level enemy soldiers will press the attack
but there are times when you can position your hero right in the middle of
a crowd of enemies and they won't do anything for a
full 30 seconds as they hold their weapons aloft
without striking. On the other hand, the enemies are
so aggressive in the "Dramatic Mode" that you'll find your
hero
being juggled by the enemy soldiers as they perform
chain attacks in concert with each other to
devastate your general while he's down. The Dramatic
Mode is very challenging but the enemy soldiers in the
STORY MODE tone it down and are back to being sedate.
* Before each stage, a view of the entire area that
the battle takes place on is shown along with
indications of where enemie forces are massed.
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This document and photos are ©NCSX 2008. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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