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PS2
Battle of Sunrise
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Bonus Artwork
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New Import, In Stock |
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NCS
Game Synopsis
«©NCSX»
When it comes to the robot gaming realm, Sunrise has
been nipping at Banpresto's heels for nearly a
decade now. The original Tales of the Sunrise
Heroes was released on the Dreamcast in late
1999 and proved to be a humble challenger to the
Super Robot Wars throne. Sunrise went on
to release four sequels on the Playstation 2 and the
fifth game makes it to market today. The eight
Sunrise animation series featured in Battle of
Sunrise should be familiar to anyone who's
played the previous releases but one new franchise
is featured in the game:
Panzer World Galient.
Battle of Sunrise is a tactical-strategy game where
robots are marshaled against other robots on
grid-laced maps. Unlike previous entries in the
series, the battles are shown in fluid 3D sequences
where robots dash and shoot at their targets while
taking return fire. Robots may be seen flying,
taking aim, and firing at their enemy targets in 3D
arenas. This new style of presentation is in stark
contrast to the 2D engagements found in the SRW
games. Some attacks are made up of only a single
strike but others can go on for multiple rounds.
Bonus Schwagula
All orders for Battle of Sunrise will ship with a bonus
clear-file which contains nine sheets of
beautiful full-page artwork. The first sheet is of
the game cover but the remaining eight sheets
feature the main robot from each of the eight
Sunrise animation properties in the game. The back
of each sheet contains black & white sketches and a
bit of history on the animation.
When the crew gets done
with playing Mario Kart Wii this
morning, we'll have someone take photographs and
post them here. Edit: Three samples of the
artwork sheets (front and back) may be viewed at the
bottom of this page.
Jan Code: 4526519000851
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NCS
Game Notes
»
The game will prompt you to create a memory card
save file upon iniital boot-up. Comply and a few
seconds later, the simple Battle of Sunrise title
screen appears which features a cluster of mechs in
the center of the screen.
» Press any button on controller 1 and the following
selections appear:
START - Begin a new game
LOAD - Resume a game from memory card save-data
CONTINUE - Continue a game currently in progress
OPTION - Adjust BGM/SE/VOICE volume levels, set
screen aspect ratio (4:3 or 16:9), etc
»
START a new game and scrolling text in front of an
image of the solar system appears. Earth may be seen
on the lower-right corner of the screen and two
nebulas are in the background. After the prologue,
the scene opens up at an ice station somewhere in
the arctic. A blonde girl appears on
the bottom of the screen followed by a guy and the
two hold a conversation. A blue-haired girl joins
the conversation. There's no voice acting in the interactive
portion of the game - just lots of dialogue. During
battles, the characters will make comments and
scream in pain as their mechs are attacked.
» The scene changes to a beach where the lad and
blue-haired girl from earlier talk to a guy wearing
red-rimmed eyeglasses.
» The first chapter opens up and a blue-mech stands
in the middle of a hexagonal grid while two wrecked
planes may be seen to the west and north of the
mech's position. A glistening green cursor pulsates
at the bottom of the mech indicating that it is
active. A green mech appears to the northeast of the
first mech which is piloted by a guy in an orange
helmet. He's your target in the first test
battle/tutorial.
» A diagnostic screen pops up which shows your
mech's attributes and the conditions of battle.
Press the "O" button on the second selection listed
in the menu on the right side of the screen and
you'll see the range of movement for your mech as
indicated by green-highlighted hexagons. Use the
d-pad or L-analog to move the cursor next to the
enemy mech and press "O" again to acknowledge
movement. Subsequently, there's an attack option
that may be chosen in conjunction with the movement
phase so that your mech will move and attack at the
same time .
» An animated battle sequence plays where your mech
leaps into battle with a fierce strike that does
about 400+ points of damage. There's a counterattack
component to every attack however and your mech will
take damage from the enemy's return fire. Some
attacks are comprised of multiple attacks and
counterattacks that play out on the screen in 3D
animated action.
» The 3D battle system featured in the game is
dubbed the "3D Mobility Battle System" or MBS.
Players may choose the direction of attack while on
the map by drawing a route on the grid-based
battlefield.
» After one round of the initial battle, an alarm
sounds and an interloper appears to the east and NW
of the dueling mechs. They're joined by a girl in a
yellow-orange mech who dashes in front of the main
character's mech to take damage from one of the
unwanted visiting enemies. Three more enemies led by
a red-suited mech manifest on the lower left corner
of the screen. A new battle starts where the
objective is to eliminate all enemies. The action is
straightforward where you'll marshall mechs and
attack each enemy until they're all gone. At the
conclusion of the first battle, your team will earn
3400G and a fourth member joins the party for a
little moral support. Afterwards, you'll be able to
your progress to memory card. Each save-data file
records the Story Number, the Chapter Title, Money,
and Time.
» Two mechs in your party can team up to perform a
collaborative attack on an enemy. When the enemy
counterattacks, it can only target one of your party
members.
» The animated battle sequences are fairly well done
with a number of animated moves that the mechs go
through where they dash and shoot, lunge and attack,
or sidle to the side and blast away. The explosions
that fester from damaged mechs when hit are also
realistic as they billow forth from each impact.
» After every encounter, a level-up dialogue box
appears which shows the amount of experience gained.
» Sunrise follows the lead of other games in the
"Sunrise" tactical strategy arena but with a new
animated 3D fighting sequence that's somewhat more
dramatic that what we've seen before.
» To skip the dialogue sequences and immediately
proceed to the next battle, press the START button
and you'll skip the backstory. The second battle
takes place in outer space where more enemy mechs
are threatening the peace. Your crew flies up to
counter their impending attack.
Sunrise Animation Series Featured
»
Armored Trooper Votoms
» Blue Comet SPT Layzner
» Ginga Hyouryuu Vifam
» The King of Braves GaoGaiGar
» Metal Armor Dragonar
» Mobile Suit Gundam Char's Counterattack
» Panzer World Galient
» Zettai Muteki Raijin-Oh
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This document and photos are ©NCSX 2008. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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