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NDS
Emblem of Gundam
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New Import,
Restock Soon |
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NCS
Game Synopsis
«©NCSX»
Bandai avoids doing another run 'n gun Gundam game
and plunges the fabled franchise into a turn-based
strategy sim
which follows the events that began in the Gundam
0079 timeline.
Emblem of Gundam is a mix of
interactive story-driven sequences and tactical
theaters of conflict.
Players marshal mechs on grid-laced
battlefields where single unit encounters are
possible along with skirmishes between entire
squadrons of up to 100 mechs. The action takes place
on the touch screen while the top screen shows team
stats and other indicators. When a battle begins,
the "Power Balance" of the two sides is shown which
determines which contingent is stronger.
Before a battle begins, players may set up the team and choose the
characters that'll participate in the conflict. Mech
pilots possess special abilities and gifts which
will help them during the encounter - for example,
Ray Amuro has "Gundam Control" skills which allow
him to maneuver Gundam mechs with innate skill and
attack with unerring accuracy. On the side of the
Zeon, Char Aznable has "Versatile Mobile Suit
Control" abilities which also allow him to maneuver
mechs os all stripes with expert handling.
The five works
from which Emblem of Gundam draws its storyline are:
» Mobile Suit Gundam
» Gundam 08th MS Team
» Mobile Suit Gundam
0080: War in the Pocket
» Gundam 0083:
Stardust Memory
» Mobile Suit
Gundam Z
Mechs and pilots featured in the game include:
»
Gundam RX-78-2 / Ray Amuro
»
MS-06S Zaku II / Char Aznable
»
Gundam RX-79 Ez8 / Shiro Amada
»
RX-78
GP-03 Gundam "Dendrobium Orchis"
»
RX-75-4
Guntank
»
Gundam NT-1 Alex
»
RX-78 Gundam MK II
... and many more
Bonus Schwag
Exactly 50% of our preorders will ship with a
bonus 64-page Emblem of Gundam Offical
Guidance Book which contains information on
the missions in the game, the characters and pilots,
the mechs, and the timeline of the Gundam mythology.
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NCS
Game Notes
» Attacks are shown in thrilling animated cinema
sequences which last for a second or two. They're
short but good. They're also repetitive.
» Every attack consists of an offensive maneuver
by the aggressor and a retaliatory attack by the
target.
» Urgent "military" style music plays during
the encounters. The music is meant to instill a
sense of dread, drama, and perhaps confidence
amongst Gundam gamers.
» Each battle can last between 30 to
60 minutes each. That's one battle. Despite the
lengthy time investment required for the game, it is
enjoyable and will appeal to fans of tactical battle
games where units are marshaled on maps and
instructed to fire their weapons.
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This document and photos are ©NCSX 2008. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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