NCS
Product Synopsis
«©NCSX»
Nintendo's Micro VS System line-up was
released in Japan around the same time as the Game &
Watch handhelds. In the case of today's Donkey
Hong Hockey game, Nintendo shipped the
product in November of 1984 or an impressive 24
years ago. Both Micro VS and Game & Watch
form-factors featured simple LCD graphics, simple
game play, and a simple design that's innocuous,
understated, and rounded.
Game Play and Functions
In Donkey Hong Hockey, players control Mario and
attempt to score goals against Donkey Kong while the
big ape attempts to score against Mario. Two players
may also play the game against each other by
selecting the Game B option. Whomever is the first
to score 10 goals wins the match. In addition to the
Hockey action, the Micro VS System also includes a
clock function as well as an alarm function.
Product Specs and Utility
» System measurements are 16 x 8cm (6.29 x
3.14") in area
» Two wired controllers are attached to the
main body of the system
» Controllers use a retractable cord
which measures 48cm or 18.89" in length
» System is powered by LR44 1.5V alkaline
batteries (2 units are included)
» Note that SR44 batteries may also be used
to power the Micro VS System
» To pause a 1-P game, press the
"Hit" button on Controller #2
Text and Notes From the Game Manual (Verbatim)
» Donkey Kong and Mario are playing hockey!! The
object is to score goals against the opponent. Look
out for the referee and "Crazy Spots" that make
playing Donkey Kong Hockey a wild game!!
» Referee - To prevent slow play
a referee will occasionally appear. The ball
will bounce off the referee.
» "Crazy" Spots - If the ball
passes through these spots, it will speed up and
change course
» Ball - The
ball will bounce and change course upon hitting a
side line, referee or stick. "Crazy" spots will
cause the ball to speed up and change course.
» Game A is a one-player game, you vs.
computer.
» Operate Mario with Controller 1 (right).
Donkey Kong is computer controlled.
» When game "A" key is pressed, the max.
straight winning record is displayed. When released,
the game starts.
» One point is scored for each goal.
» The first to score ten points wins the
game.
» A new game will begin if Mario wins.
» Game is over if Donkey Kong wins.
» Game B is a two-player game. Operate Mario
with Controller 1 (right) and Donkey Kong with
Controller 2 (left). The first player to score ten
points wins.
» A skilled player will possess good timing
as well as a knowledge of "Crazy" spots and their
effects on the ball.
» A one-player game (Game A) can be paused by
pressing HIT-button on Controller 2 (left).
» The Pause is released automatically after
about four minutes. To release earlier, press HIT-
button on controller 1 (right)
» All mode keys (Game A, Game B, TIME, ALARM,
and ACL) can be operated during a game. With these
pressed, a game is terminated automatically. If no
keys are pressed within four minutes during a game,
the TIME mode is reset automatically (except during
Pause in Game A).
» To remove controllers from the main body,
hold controllers and pull out the cords slowly.
» To play a game with the main body
closed, insert cords into holes located at both ends
of main body.
» To rewind cords, turn the reel slowly in
the direction of the arrow (clockwise), and wind the
cords up to the red marks. If cords are too tight,
carefully pull out and wind again.
» Store the controllers in the upper housing
(display screen side), then carefully close main
body.
» Important: Improper handling of
controller cords may cause damage.
Sale Offering
NCS' remaining inventory of the
Micro VS System
is
new, factory packaged, and in mint condition. The
version that we have in stock was originally shipped
to the Hong Kong and European markets and the
instruction manual is entirely in English.
Pricing is set at US$55.90 per unit which includes free
shipping by UPS Ground within the U.S.
Product SKU:
HK-303 /
Jan
Code: 035051003038 /
View the NCS 2008 Sale Gallery
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