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NDS
Hercules no Eikou: Tamashii no Shoumei
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NCS
Game Synopsis
«©NCSX»
Back in the mid to late 80s, a host of Japanese
publishers were eager to release their own RPGs
after witnessing the success of Zelda no
Densetsu and Dragon Quest.
Between the years of 1987 and 1994, Data East
released five Hercules no Eikoh (Glory of
Hercules) games on the Famicom, the original
Gameboy, and the Super Famicom. Data East went out
of business in 2003 and their Hercules property was
sold to a company called Paon. To capitalize on
their investment, Paon releases the sixth Hercules
game on the Nintendo DS.
From a western perspective, the name "Hercules"
invokes images of a middle-aged he-man with bulging
biceps, a grizzly beard, and a really loud booming
voice. He was also mortal. From the Japanese
perspective (by way of Paon), Hercules is young,
thin, and probably weighs a buck-o-five. He's also
immortal. The story follows Hercules as he grows
from a young lad to a strapping adventurer who's
ultimate goal is gaining entry into Olympus.
Hercules no Eikoh makes use of the
NDS stylus for combat and magic blasts. The game
system also allows the creation of equipment and the
cleaning of tarnished weapons found along Hercules'
travels so that they're shiny and usable again.
Weapons may also be brought to a blacksmith for
improvement and repair.
Jan Code:
4902370516685
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NCS
Game Notes
» At the outset of the game, Hercules washes
ashore and noticed by a running lad who keeps on
running. Seconds later, a man wearing body armor and
a red cape runs past, stops, and then approaches the
hero. He kicks hero squarely in the ribs and then
runs away. After a few seconds, the hero wakes up
and control is handed over to the player.
» Walk to the northwest and Hercules
encounters the lad and man from earlier. The man
brandishes a sword and proceeds the chase the
boys... right off a cliff. Afterwards, he may be
seen cheering as his sword points to the heavens.
» The two lads crash into the ground below
and the boy gets up, none the worse for wear. He
examines Hercules and scoots off. The hero
eventually rises to his feet and control is handed
over to the player once again. Move to the west and
a treasure chest will be found. Open it by tapping
once and listen to its creaky hinge as it swivels
and shows its contents.
» At the westernmost point of the land that
Hercules trods into, he'll find the lad from
earlier. The boy whistles and then jumps off the
cliff. Hercules follows right after him. Below, the
two become acquainted after Hercules recovers from
his foolhardy fall. The boy later gives Hercules a
sword to start him off on his adventure and joins
him.
» Movement is directed through the d-pad or
by tapping on a point on the touchscreen. The
further away from Hercules that you tap, the faster
he'll run. The screen rotates fluidly for a nifty
visual effect.
»
When playing the game, the top screen shows a map of
the area and the touch screen captures all of the
action and exploration. When an encounter starts up,
it'll appear on the top screen while the touch
screen displays party stats and an icon-based system
for attacks and magic.
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This document and photos are ©NCSX 2008. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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