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PS2
Sengoku Basara X -
New Import, Restock Mon |
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NCS Game Synopsis
«©NCSX»
Capcom was once the king of 2D fighting games but
the torch has been passed to young(ish) turks such
as Arc System Works and Type Moon of Melty-Blood
fame. Last year, Capcom hired Arc System to develop
a new 2D fighting game based on the characters of
Sengoku Basara and the location tests were for the
most part positive. Since the game was originally
built on Namco's 246/256 arcade hardware, Sengoku
Basara X (Cross) makes a smooth and more
importantly, faithful transition to the Playstation
2 this week.
Date Masamune and Sanada Yukimura lead a cast of 10 characters (Chousokabe
Motochika, Honda Tadakatsu, Maeda Keiji, Mouri
Motonari, Uesugi Kenshin, Oichi , Oda Nobunaga, and
Toyotomi Hideyoshi) who use weapons and special
attacks in a 2D brawler that's evocative of Arc
System's other works. The control scheme uses four
buttons to lash out a weak attack, a medium attack,
a strong attack, and Engun which calls upon a
supporter or striker to rush into the battlefield
and provide offensive assistance. The longer you
hold off on calling for support, the stronger that
support becomes when it is eventually summoned.
Jan Code: 4976219025959
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NCS Game Notes
»
The intro to the game features an animated sequence
where Date, Sana, Oda, and others are in action. The
production values are not bad and pretty much
routine for a coin-op game introduction.
» Press START on the title screen and the following
options appear (All in English):
ARCADE - Enjoy the coin-op original version
of the game
VS 2P - Fight against a second player that's
sitting right next to you
VS CPU - Test your skills against
COM-controlled combatants
TRAINING - Practice moves and combos against
a dummy without fear of a time limit or
counterattacks
CHALLENGE - Meet certain objectives in
1-round fights against a procession of fighters
GALLERY - Illustration, Movie, BGM, Voice,
Title, History
OPTION - Game Options, Key Config, Sound
Settings, Display Settings, Ranking, Save/Load
EXIT - Return to title screen
» Most of the sections in the GALLERY are locked but
you can check out two movies and listen to the BGM.
You'll have to play the game to unlock the other
sections however.
CONTROLS
SQUARE - Weak Attack
TRIANGLE - Medium Attack
CIRCLE - Strong Attack
CROSS - Call on supporter/striker
R1-TRIGGER - Hold for charge
R2-TRIGGER - Taunt
» When playing the game, the two combatants'
supporting characters appear in the background. To
call upon him/her, the gauge underneath the
supporter's portrait must be red
» Twelve fighters are featured in the game. Some
fighters are by their lonesome such as the
flamboyant Chousokabe Motochika while others have a
partner. There are three characters who have two
supporters with them such as Oda Nobunaga.
» Either the D-pad or L-Analog stick may be used for
movement. The d-pad is preferable. Actually, a Hori
Real Arcade Pro 3 is the best choice for this
particular game.
» The lone girl character in SBX is named Oichi. She
may appear frail and helpless but she has some
underhanded attacks. You might even say she's got a
lot of helping hands.
» To view the move list for your fighter at any
time, press the START button and select the "COMMAND
LIST" option to check out special attacks such as
the Death Fang, Magnum Step, and War Dance (in the
case of Date).
» There is a 15-second recording feature in the
TRAINING MODE where you can store 15 seconds worth
of gameplay to memory for playback later. To
activate it, press the L1 trigger once and "Standby"
appears on the screen. Press the L1 trigger again to
start recording. To play back the saved sequence,
press the L2 trigger once.
» Maeda Kaeji literally lies down on the job at the
outset of every battle. When Maeda wins a match, one
of his supporters throws out a towel on the ground
and they have a picnic.
» When playing as Honda Tadakatsu, the armored
fighter is nearly as tall as the height of the
screen and feels like he has real weight when
moving. He can fire cannonballs from the turrets on
his back and Honda has a move where a single
cannonball is fired and hangs in midair. To activate
it, hit it with a slash from Honda's lance and it'll
be sent forward as a projectile attack.
» The action is very smooth, very fast, and typical
of Arc Systems' handiwork. There's a crispness to
the controls and responsiveness that's pleasing. The
sharp visuals of the game are also beautifully done.
Check out the pristine movements of Date Masumune
when he's fighting. All in all, the game looks and
plays rock-solid. We piped the game through an
XRGB-2 to a VGA monitor for our play test this
morning.
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This document is ©NCSX 2008. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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