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Wii
Tales of
Symphonia: Knight of Ratotask -
New, Restock Mon |
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NCS Game Synopsis
«©NCSX»
Two years after Lloyd Irving and company regenerated
the world of Sylvarant and planted a new tree to
tether the world together, there's trouble anew
brewing. The animus of the old Kharlan tree is
raising a ruckus and the people of the two lands of
Tethe-alla and Sylvarant are waging war against each
other. In one attack, the Sylvarant city of
Palmacosta is razed and many innocents perish.
Amidst the firestorm, a newly orphaned hero named Emil Castagnier
teams up with a girl named Marta Lualdi and the two
resolve to seek vengeance against the man who's
actions killed their parents - Lloyd Irving. Along
the way, the duo encounter compatriots who join
their party and work towards a common goal.
Bonus Schwag
All preorders will include a bonus Dramatic DVD that is being given away by
the publisher in 1:1 ratio.
Jan Code: 4582224496754
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NCS
Game Notes
» The title screen features a red butterfly which
flits around before alighting on some greenery where
it sparkles. Melodic music plays in the background.
» Press the A + B button to bring up the following
options:
NEW GAME - Begin a new adventure
LOAD - Resume a game from memory
CUSTOMIZE - Set game parameters and options
» Start a new game and somber music plays followed
by a narrator's voice who reads off a prologue
that's accompanied by still images. After the
recitation, the camera peers into a burning village.
A figure walks and then leaps. In the next scene a
young girl named
Marta Lualdi
is
holding a red orb in both of her hands and staring
into it. Inside is the imprint of a butterfly. In
the distance, voices may be heard and she begins
running while armed soldiers chase after her. The
narration begins anew and explains the conflict
between Tethe-alla and Sylvarant.
» In the next scene, Lloyd Irving faces two
innocents and draws both of his swords. He leaps and
apparently slashes both of them dead. The camera
switches back to the girl from earlier who's
cornered by four soldiers. She raises the orb to her
head, prays and bright lights fill the screen. Next,
she's lying on the ground with a glowing redness in
her head. The orb has integrated itself within her.
A blonde boy named
Emil Castagnier
approaches and sees the soldiers who were after her
have fallen.
» The camera switches over to the two innocents from
earlier who are now lying on the ground. Emil
approaches them but the woman wakes and speaks to
him. The male appears dead. After speaking to her
impassive blonde boy, she dies.
Emil Castagnier
says "OKA-SAN" slowly and then screams "OKASAN."
» Fade to black. Emil is lying in bed when an animal
howls outside. He wakes up and walks into the middle
of the room. He's in an inn in the town of Luin.
Control is handed over to the player at this point.
» Movement is handled through the analog stick on
the nunchuk while the Wii Remote controls a screen
pointer that sort of looks like a metal feather
duster.
» Exit the inn and explore the town. Speak to people
by running up to them and press the "A" button.
» The camera is fixed position and there's no
facility for rotating the game world to get
different vantage points. The view of the game is
comfortable however with an expansive 3/4 overhead
view of the action. There are occasions when running
behind a building that the player loses sight of the
protagonist but only for a short while.
» There is only a little bit of voice acting in the
game from the protagonist and the lead characters.
Speaking to a normal citizen in town will not elicit
any vocal responses, just text bubbles.
» The movement of
Emil Castagnier
and his overall design is reminiscent of Sora of
Kingdom Hearts fame.
» In-game details are well done. Flags wave to and
fro, the grass looks natural, towels that are hung
out to dry undulate realistically. In the next area
(Chnoir Lake's Cave) that Emil visits, there's a
boat in disrepair that's on a dried up lake. The
mast is broken, the deck is dilapidated, and lengths
of rope is strewn over it. Make sure to check out
the area behind the boat because there's a chest
there.
» Go to the west and you'll see a statue of Lloyd
Irving with both swords in the air in front of his
body in an attack stance. Emil looks at it with a
sneer and turns to leave when two lads approach him
. There is voice acting from both sides in this
portion of the game. Emil explains to the two boys
that Lloyd Irving killed his parents but they're
unsympathetic and one of them shoves him to the
ground and he falls against a warrior with red hair
and glasses. The boys run off and Emil is befriended
by the warrior who has a sword to his left side. He
heads into town and Emil looks after him and holds a
sort soliloquoy before control is handed over to the
player once more.
» Back in town, Emil approaches the warrior who's
standing in front of a statue of Colette Brunel who
holds a sceptre and the two get acquainted. Emil is
unsure of himself but he gets through the
conversation.
» Occasionally during the game there are voice chat
sequences that may be activated by pressing the "C"
button. This function was first seen in the Tales of
Destiny remake where background information that
might not be obvious is recited by a character by
himself or by characters in conversation.
» To trigger the next event, head back into town and
then walk to the east where the bridge is located.
You'll be able to pass through the bridge and
explore the world afterwards. Movement from major
locale to major locale is handled through a world
map which lists the available routes.
» Upon leaving town, Emil is immediately attacked by
some sort of bear creature that stands upright.
He'll be able to get a few good slashes in but he's
eventually rescued by Marta who leaps into action
and fells the bear with a slash attack. The bear
drops but eventually gets up again. The two steel
themselves for a battle.
» The fighting system is similar to other Tales
games but there is 3D movement available. To attack,
press the "A" button and to block, press the "Z"
button. Holding down the "C" button and moving with
the analog stick will allow hero to move in 3D
instead of just lateral movement. Emil can slash
three times in a row before the game system pauses
his attacks and he'll have to wait about a second
before slashing again. With Marta's help and healing
magic, defeating the bear is a cinch. After the
bear's death, Marta and Emil speak and she remembers
him from earlier although he isn't too sure. Their
interaction is accompanied by voice acting.
» Emil will occasionally get flashbacks of recent
events along with attendant introspection on the
event.
» Emil starts the game with 100 GALD. He can't
afford much so save up.
» To save your progress at any time, press the "+"
button and move the cursor to the option on the
bottom of the screen. Press "A" and press "A" again
on the first option. A screen with a column of
"DATA" fields on the left will appear and you'll be
able to save your game to any one of the 30 slots.
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This document is ©NCSX 2008. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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