Wii Biohazard 0 - New Import, In Stock

NCS Game Synopsis
«©NCSX» A helicopter is flying over Raccoon Forest when it encounters trouble and crash lands. The S.T.A.R.S. operatives inside the helicopter emerge from the ruined aircraft with nary a scratch between them and immediately canvas the local area. An agent named Rebecca Chambers spots an overturned vehicle along with the dead law enforcement officers inside. Her fellow S.T.A.R.S. members quickly assess the situation and recover a dossier from the vehicle which details the transport of a felon named Billy Coen. The agents continue to explore the area.

   Rebecca eventually finds a passenger train in the forest and enters. Instead of finding stranded riders, Becky finds a lot of dead people and a few shuffling undead who make groaning noises and are out for blood. Rebecca also finds Billy Coen, the escaped convict, but he's the least of her troubles...

   The Wii version of Biohazard 0 is a two-handed affair where the nunchuk is used for movement and the Wii Remote's buttons serve to shoot. There's no Wii Remote waving antics in the game but that's a good thing because precision is required when shooting down zombies and slavering Cerberus mutts.

Product
SKU: RVL-P-RBHJ
Jan
Code: 4976219025423
Related Links: Biohazard 4 Wii Edition ¤ Biohazard Umbrella Chronicles

 

 

NCS Game Notes
» The title screen features the following selections

LOAD GAME / Resume a game from saved data
NEW GAME / Play an Easy, Normal, or Hard game of Biohazard 0
OPTION / Audio Setup, Key Config, Vibration, Monitor Tuning, Game Reset, Exit

» Upon starting a new game, an English introductory text scroll and voice- over sets up the story. The game starts before the Mansion incident on a train crossing the Racoon Forest. As the train motors onwards, strange creatures clutter the glass and break into the train to horror of the passengers on board. A shadowy figure high above on a ledge looks on. Two hours later, a helicopter carrying a S.T.A.R.S team is headed towards Raccoon City but the copter encounters trouble and crash lands onto the forest floor. The agents survive the landing and exit en masse. They spy an overturned vehicle with the driver and passenger sprawled... dead. An agent named Rebecca Chambers finds a dossier on the prisoner who escaped the vehicle and later she finds the train from earlier - dark and seemingly deserted. She enters and the game starts with full control handed over to the player...

» Biohazard 0 utilizes both controllers on the Wii. The nunchuk's analog pad is used for movement and the Wii Remote controls the shooting. To run, move up on the d-pad and hold the "Z" button on the nunchuk. The controls feel a bit sloppy due to the free-roaming design of the analog stick on the nunchuk but we got used to it after a few minutes.

» In the next train car, Chambers encounters three undead who lumber towards her with evil intent. The first two zombies stay down once they're shot up but the third zombie gets up for an encore before a final bullet knocks it down. Further onwards, she'll get to kill two rabid dogs after witnessing one of her team members dying from his wounds.

» All of the spoken dialogue in the game is in English. All of the in-game text however is in Japanese with the exception of the menu headers. However, the game is import friendly and works fine with the Freeloader and a Wii with v3.2U firmware. As mentioned on our Freeloader product listing however, please be aware that 3.3U firmware breaks Freeloader functionality.

» Game progress is saved by standing in front of old typewriters. Objects of interest sparkle in order to catch your eye.

» When Rebecca is slightly wounded, she holds the side of her abdomen with her left hand and walks with a slight impediment.

» Later on, Rebecca meets up with the felon named Billy Coen and the two eventually team up to survive the zombie menace after Becky comes face to face with an army of squishy jelly creatures.
 

   This document is ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 

 
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