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NDS
Metal Slug 7 -
New Import,
In Stock |
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NCS Game Synopsis
«©NCSX»
Most games released this year won't see a sequel.
The same thing happened last year and the year
before that. The marketplace is fickle and it won't
suffer fools more than once. With the hit rate so
low year after year, it's always heartwarming when a
game reaches its seventh stride with no signs of
letting up.
Meet Metal Slug 7 which is the latest release in a
series that originally debuted in 1996. Six army
grunts are featured in the game including Slug
stalwarts such as Marco, Fio, and Eri. Similar to
the previous MS releases, the soldiers run from left
to right across seven horizontally scrolling
battlefield stages and shoot, jump, and lob bombs at
enemy forces. The end of each level is blocked by a
boss which is generally challenging. In the NDS
game, the top screen shows the platform action while
the touch screen features a map of the stage.
The Metal Slug formula has worked for over a decade and MS7 follows
the template to a tee. A combat instructor named
Cynthia works in the Combat School where various
missions teach the basics of the game. A Ranking
Mode allows the best players to upload their scores
and pit their records against a global pool of Metal
Slug players.
Jan Code: 4964808700103
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NCS Game Notes
» The
Game Modes are:
MAIN MISSION - The main game in
Easy, Normal, or Hard modes
COMBAT SCHOOL - Tackle assorted missions and learn
MS7 mechanics
RANKING - Check out your standing against other MS7
gamers
PRISONER LIST - View the prisoners you've rescued
OPTION - Toggle auto-fire and adjust BGM/SE volume
levels
»
Selectable soldiers in the game are Ralf, Marco, Eri,
Tarma, Fio, and Clark. They differ in the weaponry
that they carry.
»
Start
the game and you're rolling from left to right,
shooting everything that moves since everything that
moves is pretty much an enemy. There's also hostages
who are freed from their bonds by your gunshots but
once freed, they're impervious to the bullets that
you fire. Prisoners will leave behind power-ups and
bonuses that are beneficial.
»
The game is mostly in English with English menus and
speech for a relatively import friendly experience.
»
The first stage is straightforward but there are
some interesting sights. After parachuting into the
battlefield, three enemy soldiers are seemingly
laughing at a prisoner. Walk further onwards and
you'll see a soldier kicking a gun to make it fire.
If your hero should catch a bullet, enemy soldiers
will stand around and laugh. The first end-level boss is a segmented motorized
contraption that's sort of like a mechanical
annelid. When your lasers or rockets hit its outer
shell, bits of it will flake off and shatter. The
goal is to break
up its outer shell so that a kill shot may be made.
»
The second level takes place in a mine where lifts
are used to go deeper into the underground areas. When a lift
goes down and enemy soldiers who happen to be
underneath the lift will be crushed. In one section
of the mine, little mine-cars will dump liquid
concrete and bombs from above while soldiers scurry
around. There's one area where an invincible sphere
with a skull design in the center will start rolling
from left to right. You'll have to go down on the
little lifts but how to do that? Walk up to the
handle on each lift and get close enough so that
pressing the "Y" button turns the crank instead of
shooting. Keep on doing that for each lift and
you'll escape the crushing power of the sphere. The
end-level boss for the second stage is a robot with
wavy arms, a laser-emitting eye, and a yen for
launching missiles at your hapless onscreen grunt.
»
The blood spurts out thick and red whenever bullets
puncture enemy soldiers. Check out what the shotgun
does to enemy soldiers. The word, "Ragu" comes to
mind.
» Normal
bullets
can't harm an enemy soldier who's carrying a shield.
However, if you mosey on close and slash him with
your pocket knife, he'll lose his shield and his
life.
»
The "Hard" difficulty level is fairly tough,
especially if you're only armed with the standard
weaponry that each soldier is outfitted with. More
powerful weapons are the great equalizers in the
game. The limited supply of bombs also makes it
tough to destroy certain obstacles once you run out
of explosive devices and only have normal
buckshot to shoot.
»
Destroying enemies will cause them to drop coins.
Picking up coins will engender a multiplier effect
if they're picked up sequentially one after the
other. Picking up the first coin earns you 10 points
and the next coin garners 20 points. Afterwards, the
multiplier continues to double so that it's 40, 80,
160, 320, 640, and so on and so forth. The maximum
score per coin is 6400 which may be achieved in the
second part of the first level in the cavern area
and in other areas where bunches of coins erupt from
busted up enemy soldiers and machinery. There's a
couple of spots in level 2 where lots of coins can
be picked up for big earnings if you're aiming for
the top spot on the Metal Slug 7 online scoring
leaderboard. If done properly, you'll be able to
gather up hundreds of thousands of points on an
extended coin run.
»
Every prisoner you save during a level will earn you
10,000 points at the tally-up that happens at the
end of each stage.
»
On the second stage, there's occasionally a little
chick that walks around. The chick follows you and
eventually grows into a chicken which then lays an
egg. If you touch the chicken, you'll earn 500
points and the egg will garner 10 points.
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This document is ©NCSX 2008. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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