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Wii
Wario Land Shake
- New Import, Restock on Monday |
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NCS Game Synopsis
«©NCSX»
Nintendo's Wario Land Shake isn't
the first motion-sensitive Wario game. Semi-old
timers may remember the Gameboy Advance title Mawaru Made in Wario from 2004
which was packaged in a cartridge that included a
"rotate" sensor to detect movement. Instead of using
the D-pad to maneuver, players moved the Gameboy
itself in twisting motions.
In Wario Land Shake, players hold the Wii Remote horizontally and
use the d-pad to move Wario across side scrolling
levels. The "1" button causes Wario to hurtle
forward while the "2" button makes him jump. The game
mechanics also demand the occasional
motion-fueled Wii Remote shake to perform certain
actions to help Wario out. There's an up-and-down
motion and a side-to-side rocking motion as well to
make Wario perform special moves to conquer foes and
obstacles alike. By shoving the Wiimote up and down
abruptly, Wario slams his fist onto the ground which
causes the entire world to shake. He's powerful like
that. Since Wario is a world traveler,
he'll traipse through the the desert, swim in the sea,
spelunk through underground caverns, and even wander
through the jungle and swing on vines. A number of
vehicles may also be operated by Wario for added
variety in mobility.
Jan Code: 4902370516708
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NCS Game Notes
» When you select the game in the Wii Channel, Wario
growls "Yeah, Let's Go" in his gravelly voice.
» Upon booting up, a demonstration screen
shows gamers how to hold the Wii Remote horizontally
with both hands.
» Press the "2" button to start, choose a save slot,
and an animated introductory cinema plays which sets
up the background story. During one part of the
cinema, Wario can be seen digging into his right
nostril with his pinky. We're fairly certain this
will be changed when the game is localized for North
America.
» The controls are:
1-Button / Dash Forward
2-Button / Jump
Shake / Causes Wario to pound his fist on the ground
which causes the entire screen to shake. Wario can
also grab bags of money and then shake them to
release the coins within. Dizzy creatures may also
be grabbed and shaken to release goodies.
» The game starts aboard a pirate ship where simple
commands and procedures are taught.
» If you leave the game alone and don't touch the
Wii Remote, Wario will mutter, "C'mon c'mon pick it
up and play" or laugh like an evil sailor.
» Green pipes allow Wario to scurry into them so
that he emerges in another location on the stage.
His method of entry differs from Mario's.
» Although the control scheme is simple, Wario has a
wide range of moves at his disposal including a
downward butt bash (jump and then press down on the
d-pad) which destroys rocks, creatures, and other
obstacles. In the early training sequence, the game
also shows players how to grab a sphere and then aim
it by tilting the Wii Remote so that it can be
thrown to hit ON/OFF switches. Creatures may also be
grabbed and thrown like projectiles.
» There's an area in the training level where three
metal boxes block Wario's from jumping onto the
platform above the boxes. The way to destroy them is
to drop into the accelerator on the right side of
the screen and wait until Wario's shot out. As he's
running towards the wall, do a hard reversal with
the d-pad and then press the "2" button to jump.
Wario will still be running at full steam and he'll
mow the three metal boxes down like they were
papier-mache.
» After the training mission is over, Wario will
appear on the deck of the pirate ship again and his
score for the stage will be tallied up.
» The first stage after the training mission takes
place in a deserted Mayan city. One of the artifacts
that Wario recovers in the first level is an idol
that a writer named
Erich
Von Daniken
took for a representation of an alien entity. In
the second stage, Wario's in the desert and bombs may be triggered by performing a
Shake move or by just standing next to them so they
begin a countdown. The third stage take place in a
canyon area of some sort where dinosaur skeletons
may be viewed in the bedrock. There's a few Jungle
King and Sonic the Hedgehog moments here... you'll
smile when you see them.
» The basic gist of the stages we played this
morning are fairly repetitive. Wario explores the
level, releases a captive creature by shaking the
statue
"prison" it's in and then Wario returns to the
starting point of the stage. We haven't encountered
a boss monster yet but we're guessing they'll appear
in later levels.
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This document is ©NCSX 2008. Screenshots are
courtesy of Famitsu. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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