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NDS
Rhythm Tengoku Gold
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NCS Game Synopsis
«©NCSX»
The original Rhythm (Heaven) Tengoku game for the
Gameboy Advance sold over 300,000 copies. We recall
having to restock the game many times until there
was no more to be had from Japan. Fast forward two
years and Nintendo releases a sequel which features
more simple rhythm games with singular objectives.
In the original Rhythm Tengoku, the mini-rhythm-games were trifling
in scope but challenging in practice. To register
hits, the button tapping had to be very
precise. Any lag was generally registered as a miss
as aptly demonstrated in the introductory beat meter
exercise. Rhythm Tengoku Gold features
another collection of simple yet challenging
mini-games that require exacting stylus tapping and
swishing.
Relevant Link(s)
●
Rhythm Tengoku
Product SKU: NTR-P-YLZJ
JAN
Code:
4902370516739
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NCS
Game Notes
» Rotate the Nintendo DS 90 degrees counterclockwise
and hold it open like a book because you're going to
be playing the rhythm games that way.
» At the title screen, the default setting is for
right-handed players but if you're left-handed, tap
the aqua-blue colored button on the upper-left
portion of the screen to bring up a dialog box. If
you wish to play the game left-handed, tap on the
button on the left to toggle left-handed
orientation of the Nintendo DS.
» To start the game, tap on the circle in the center
of the screen and then flick the touchpen upwards.
You'll be able to select a save-slot and you're on
your way.
» A tutorial will start up which shows how to tap
the screen to make a disc appear and then flick the touchpen upwards to send the disc flying into a
little frog. The frog has six hearts. Your job is
to flick the disc at the frog until all of its
hearts are gone and it gets knocked down. The next
exercise sends blue cars rolling across the screen
and your mission is to send the disc into the cars
to knock them over. Overturn five cars and you're on
to the first proper rhythm game.
» The INITIAL rhythm mini-game has you whacking a pole into
two squares which are tumbling towards the center of
the screen. Each square has a hole in the middle and
they'll meet up in the center of the screen so that
the holes line up. Your timing has to be perfect to
send the pole shooting into the two holes just as
the squares meet up. If your timing is exact, the
pole will fly into the two squares and push the
whole shebang into a conveyer belt below. Smite the
pole too early and it'll fly off the screen or knock
the two squares into a jumbled mess below. The
squares will move with variable speeds to spice up
the action and there's even a point where only the
center of the screen can be viewed while the rest is
blacked out.
» The SECOND rhythm game is a singing exercise. A
conductor stands in the foreground while three
singers stand in the background. Watch the first two
singers and then mimic their actions. For example,
the first singer might sound off for a second and
then stop followed by the second singer who belts
one out for a second. To mimic them, lift the touchpen off the screen for one second so your
singer can make some noise and then tap it back down
so that the singing stops. Occasionally, the
conductor will request screaming and that's your cue
to swish the stylus across the touch screen. You can gauge your
performance by watching the expressions of the other
two singers. If they appear unchanged, you did well.
If their faces shown consternation, you've botched
the cues. This is one of the more difficult games in
Rhythm Tengoku because you'll have to time the
length and duration of each cue accurately.
»
The THIRD rhythm game features an assembly line
where robots are being put together in drop-down
fashion. You control a hydraulic mechanism of some
sort which plunges downwards as the robot moves from
right to left on the conveyer belt. You'll have to
plunge at the right time so that the nozzle of the
mechanism hits the top of each robot. Once inserted,
hold the touch pen on the touch screen so that a
reddish liquid is pumped into the bot until it
reaches the top. Once full, remove the touch pen and
the mechanism will lift off. If you under fill or overfill
the robot, you'll get a nix sound and a miscue
signal.
»
The FOURTH rhythm game bumps up the challenge -
note the vocal instructions are in Japanese but you
can figure out how to play by watching the monkeys.
In the preliminary training session, three monkeys
have their backsides towards the screen and you'll
be performing hand clapping according to the vocal
cues. There's a tricky sequence where you'll have to
clap followed by two quick claps and a jump. Each
cue must be performed by tapping on the touch screen
with deft movements or you'll get glares from the two monkeys. Once you get through
the training session, a stage appears along with a gang of
monkeys who are facing the stage. A J-Pop idol
appears and starts singing. You'll basically have to
alternate sequences of claps as follows:
^First sequence: Clap four times in a row in the
meter determined by the singer's voice.
^Second sequence: Clap once followed by two quick
claps and a jump (stylus swish)
These two sequences will alternate throughout the
J-Pop idol's short singing session.
»
At the end of the first set of games, you'll play
snippets of all of the four rhythm games in rapid-fire succession where each game lasts for about 2-3
seconds before the next game is presented.
» After completing the first set of games and the
end-level challenge, the second set of games starts
off with a Ping-Pong game that requires stylus
swishing action to smack the ping pong ball. The
computer-controlled opponent always serves and will
send out a series of normal sweeping motions,
overhead lobs, and rapid-fire serves. You'll have to
time to ball properly and smack it so that it goes
over the net instead of to the side of the
playfield. Once you get into the rhythm of the
back-and-forth action, you'll be able to smack the
ball like a fine-tuned automaton.
»
Similar to the original Rhythm Tengoku, the Nintendo
DS sequel is a demanding taskmaster. Your tapping
motions and stylus swishing must be on point,
precise, and dead accurate. If you're not, you'll
fail the task and have to start all over again. The
games are simple but cleverly designed so that
they'll have you staring at the screen and
responding to the cues with studious concentration.
When the first Rhythm Tengoku was
released a couple of years ago, there was nothing
like it in the market. The game was fresh, original,
and addictive. The sequel also presents a fresh and
unique perspective on the rhythm gaming genre that
probably won't be replicated successfully by another
developer.
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This document is ©NCSX 2008. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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