NCS Game Synopsis
«©NCSX»
Tecmo's Zero (Fatal Frame) franchise
returns with a new adventure that takes place on the
spooky and misty island of Rougetsu. On that island
sits an equally spooky mansion which has its own
multi-table dining room and a museum dedicated to
Kunihiko Aso who invented the Camera Obscura. A few
years ago, five girls were brought to the island
against their will but a detective named Choushiro
Kirishima tracked them down and brought them all
home. In the years since the ordeal, two of the
girls died of mysterious circumstances. Years later,
the three remaining survivors return to Rougetsu
island to determine what exactly happened and come
to terms with their traumatic ordeal.
The Camera Obscura remains the weapon of choice in the new
Zero game which is controlled by the Wii
Remote. The nunchuk is used to maneuver the heroines
in the game as they explore dank areas haunted by
vengeful spooks. Early in the game, players will
learn how to perform a quick swivel move by swishing
the Wii Remote in a jerky motion. To look up and
down, the remote is tilted in the direction you wish
to view for an intuitive control scheme that allows
for fluid movements, sightings, and ghost busting
with the Camera Obscura.
Relevant Links
Zero: Crimson Butterfly - Best
Reprint PS2
Product SKU:
RVL-P-R4ZJ
JAN
Code:
4902370516715
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NCS Game Notes & Spoilers
» Please note that Zero will force a firmware update
on your Japanese Wii to 3.3J. The update is
mandatory in order to play the game. Be advised that
Freeloader functionality is broken with the 3.3J
firmware update.
» Press "A" on the title screen and the following
selections appear:
●
NEW GAME / Start a new game in either Normal or Easy
difficulty
●
LOAD GAME / Restore a game from save data
●
ALBUM / View images from the game [Requires
unlocking]
●
OPTION / Adjust sound volumes and screen brightness
» The default screen brightness is fine but you can
ratchet it down darker if you wish. You can also
lighten it up as well but we didn't think it was
necessary.
» When the game begins, two girls named Madoka
Tsukimori and Misaki Asou are already inside the
mansion and exploring the first floor. Misaki holds
a flashlight and speaks to Madoka. Their voices have
a hollow-sounding quality to them. Misaki walks
ahead while Madoka hangs back and is seemingly
nervous. She experiences a flashback and when she
looks up again, Misaki is nowhere to be found.
» Control is handed over to the player at this point.
You're in Madoka's shoes and your job is to explore
the mansion and figure out where Misaki went. The nunchuk is used for movement - to speed up the pace
of walking, hold the Z button when moving. When
interactive points in the manse are near, an "A"
button icon will appear on the lower-right corner of
the screen.
» When Madoka runs, she takes baby
steps so she doesn't cover a lot of distance which
is slightly annoying. We wanted her to gallop.
» To wheel around quickly, swish the Wii Remote to
the side or up and down and the Madoka will spin
around to look the other way. To look up and down
and all around, move the Wiimote in the direction
that you wish to look at.
» Further ahead, Madoka will find the flashlight on
the ground - it's still lit. Misaki who was holding it
earlier is gone. Once the
flashlight is in hand, you can swivel it in the
direction desired to light up a part of the room. A
short cut scene will play after you've picked up the
flashlight that shows Misaki going into a room up
ahead but when you try to enter it, the room is
locked.
» Throughout the game, the camera will cut away from
your present location to show different situations
as they happen elsewhere in the mansion.
» The interior of the building is spooky with just the right amount of
background sound effects to lend a sense of drama as
the heroine wanders through the dark and foreboding
house. The slow pace at the outset of the game also
helps to increase the sense of dread as the Madoka
searches for her friends and discovers new things.
» The game is linear. There's a stairway in the
first room but if you attempt to scale the stairs,
you'll be warned off. It's only after you explore
the first floor that you'll be able to return to the
stairs and go up to the next floor. Before scaling
the stairs, she'll spy a person or maybe a spirit
ascending the stairs in the distance. Follow and a
cut scene will play which shows the "ghost" going
through a door. Continue following and you'll enter
a room that's darker than usual and you'll get a
glimpse of the ghost's face who's a nurse with black
eyes and a fearful look on her face.
» Items that gleam in the game may be grabbed by
going near them and pressing and holding the "A"
button. The heroine's hand will then reach out and take
the item into possession. Enter the room where the
"nurse" was in and there are two items in located on two desks. One is a key that
opens a door on the first floor. Upon exiting the
room, a speaker on the wall plays discordant music
which is highly disconcerting. Run away from it and
eventually the volume lessens.
» The key that you've found opens a room on the
first floor in which
the Camera Obscura is stored. The camera is your
weapon for stopping the spirits in the house.
There's a ghost waiting in the room who seems intent on
hurting someone. To aim the camera, press the "B"
button and then maneuver the Nunchuk to spot the
spook. When it's time to do some camera damage,
press the "A" button to snap out the hurt. If you're
too slow on the draw, the ghost will grab a hold of
Madoka. Shake it off by wagging the Wii
Remote to the left and right.
» If you attempt to exit the room, a spirit will
grab your hand and stop you. Other spirits also
surround the heroine which causes her to slump to
the ground and apparently faint. First chapter is
over and you'll be given the chance to save your
progress to memory. A total of five slots are
available for data storage.
» To view a map of the area you're in, press the "+"
button. To access menu commands, press the "-"
button.
» The second chapter begins with a piano performance
by a third girl named Ruka Minazuki followed by a recollection of a spooky
ritual. She wakes up and finds herself aboard a ship
going back to
Rougetsu
island where she was once held
against her will. The second heroine also runs with
baby steps and she enters a building that's
apparently adjacent to the Kunihiko Asou Museum
according to a sign on one of the walls. The door to
the museum is locked however. She'll also get a
glimpse of some ghost children early in the minutes
of the game.
» You'll be able to save your progress by
running up to the floor light near the stairs. Press the "A" button
and a save data dialog box will pop up. There's a gate at the
top of the stairs so you won't be able to progress
further that way but run back down to the door that
leads to the museum and it can be opened now. If you
open the first door to the left, you'll recognize it
as the room where the Camera Obscura was found in
the first chapter. You'll find two newspaper
clippings and a small notebook in the room. If you
go near the display case on the right side of the
room, you'll find the Camera Obscura on the floor.
It's still functional and still the best weapon against discarnate
entities.
» To get the most powerful attack from the camera,
watch the blue line as it circles the perimeter of
the reticule and then
fills up both the bottom and the top circle so that
they're white. Once both are whitened, take the
snapshot to do massive damage to a target ghost.
» Once the nurse ghost is destroyed, run to the
front of the hotel where the stairway from the first
chapter is located. You'll see a ghost boy run
through a door. Follow him and you'll enter a dining
room with candles that are burning on each table.
Walk to the piano and you'll find a note which
contains additional background details on the story.
Behind the piano, you'll find a lens. Four other
objects are scattered around the room - another key
and two crystals of some sort. One of the crystals is
located on a dining table. Once all the objects have been
picked up, walk up to the food dispensing area where
the hibachi grill is located and you'll see the
specter of a dead sushi chef. Next, walk back to the
end of the room where four masks are hung on the
wall. Press "A" and an event will be triggered where
the ghost boy from earlier runs in front of you and
disappears into the two wooden doors. They can be
opened now so follow the boy and exit. You'll be
back in the earlier room with the stairs that lead
to the gates upstairs. The key you found opens up
the door underneath the stairs. Inside the room,
there's a body wrapped in mummy bandages and another
newspaper clipping. A stuffed eagle is on a desk
opposite the body. When you pick up the clipping,
the mummy will shake a little which elicits a gasp
from Ruka.
» Whenever you find a key, the game will show you
exactly which door it opens by showing you on the
overhead map.
» Our general consensus is the latest Zero is a
smoother gaming experience than its series
predecessors. We're attributing it to the great Wii
controls. The atmosphere instills a sense of dread
on players and the screen isn't so dark that you
can't see anything which was our complaint about
Siren NT. Overall, not bad and we'll be investing
more hours into this one instead of tossing it to
the side like many of the other recent games we've
tried.
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