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NDS
Sangokushi Taisen Sora
Arcade Shutsujin Bundle
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NCS Game Synopsis
«©NCSX»
Sega's Sangokushi Taisen game was originally
released in Japanese arcades in 2005 and made its
way to the Nintendo DS last year. Since then, Sega
has upgraded the game for the coin-op arena and NDS
players get to enjoy the new release this summer.
Sangokushi Taisen Sora is a card-based simulation
game where armies are marshaled into battle through
the NDS touch screen. By tapping on contingents of
soldiers and then directing them, the grunts will
move and attack opposing armies. In the arcade
original, gamers had to shuffle cards on touch
screens to move their armies and the NDS conversion
is a fairly faithful representation of the coin-op
game. The Arcade Shutsujin Bundle
includes four exclusive bonus cards, plastic sleeves
to store the cards, and a copy of the Arcade
version's operator manual.
Relevant Links
•
Sangokushi Taisen DS
•
Sangokushi North Winds
•
Sangokushi Senki
•
Sangokushi Senki 2
•
Sangokushi V
•
Sangokushi VI with Power-up
Kit
Product SKU:
HCV-1003
JAN
Code:
4974365910457
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NCS Game Notes
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The game is no nonsense and gets to the point
quickly. Soon after powering up the Nintendo DS, the
logo pops up on the top screen and you'll get to
enter your name on the touch screen. You'll be able
to enter your name in katakana, hiragana, or
English.
»
Next up, choose a prefecture from 48 available
choices. Tap once to highlight it on the map and
then tap again to confirm your selection. Cards will
then shoot out onto the touch screen which shows
your heroes and generals. You may view each one's
stats by tapping on his or her respective card.
»
Before each battle, you may position your troops by
moving the "card" on the touch screen. As you move
the "card," a Tetris-block which represents your
troops will appear on the top screen and mirror the
movements of your stylus-on-touch-screen antics.
Once your position is satisfactory, tap on the
pinkish orb on the lower-right corner of the touch
screen.
»
The first task is to send your soldiers up to the
gate of the bastion on the top of the screen. Once
they're in position, the sound of metal upon metal
will issue forth from the speakers as the soldiers
pound on the gate. When they've broken through,
you'll watch a short cinema and proceed to the next
exercise.
»
In the second challenge, you're given control of two
battalions. Up ahead, two similar enemy battle
groups are headed your way. Move the troops upwards
to greet them and attack. Note that once the first
two groups of enemies are defeated, reinforcements
will appear on the battlefield out of nowhere and
confront your soldiers. You'll have to use strategy
and defensive maneuvers to avoid getting chopped up
by the resurgent enemy forces.
»
The third exercise gives you command of two
battalions and a group of archers. The amount of
soldiers on the battlefield at any one time scales
upwards but the NDS handles it like a champ. Maybe
it's because the soldiers are non-descript and look
like ants. To win this round, we kept the archers in
the back and the two battalions up front to face any
oncoming attackers. There's one sequence in the
stage where the enemy sends out a horde of soldiers
and a group of archers at the same time. As long as
you train your archers on the enemy archers and your
troops take care of the oncoming horde, you'll be
fine.
»
Intermissions play from time to time where special
cards featuring generals are awarded. To "unwrap"
each card, shuffle your stylus up and down on the
crinkly ornate packaging and it'll fall away to
reveal the bonus. Depending on your performance,
you'll be able to reveal up to six bonus cards
during each intermission.
»
The appearance of dust clouds on the battlefield
presages the onset of enemy soldiers. Consider it
your cue to marshal your troops accordingly.
»
The world around you will move onwards even if it's
not your turn. Watch the touch screen as wars rage
across an isometric map of Japan and the spoils are
shown in numeric form.
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This document is ©NCSX 2008. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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