NDS Sangokushi Taisen Sora Arcade Shutsujin Bundle - In Stock

NCS Game Synopsis
«©NCSX» Sega's Sangokushi Taisen game was originally released in Japanese arcades in 2005 and made its way to the Nintendo DS last year. Since then, Sega has upgraded the game for the coin-op arena and NDS players get to enjoy the new release this summer.

   Sangokushi Taisen Sora is a card-based simulation game where armies are marshaled into battle through the NDS touch screen. By tapping on contingents of soldiers and then directing them, the grunts will move and attack opposing armies. In the arcade original, gamers had to shuffle cards on touch screens to move their armies and the NDS conversion is a fairly faithful representation of the coin-op game. The Arcade Shutsujin Bundle includes four exclusive bonus cards, plastic sleeves to store the cards, and a copy of the Arcade version's operator manual.

Relevant Links
Sangokushi Taisen DS
Sangokushi North Winds
Sangokushi Senki  
Sangokushi Senki 2
Sangokushi V
Sangokushi VI with Power-up Kit   

Product SKU:
HCV-1003
JAN
Code: 4974365910457
 

NCS Game Notes
» The game is no nonsense and gets to the point quickly. Soon after powering up the Nintendo DS, the logo pops up on the top screen and you'll get to enter your name on the touch screen. You'll be able to enter your name in katakana, hiragana, or English.

» Next up, choose a prefecture from 48 available choices. Tap once to highlight it on the map and then tap again to confirm your selection. Cards will then shoot out onto the touch screen which shows your heroes and generals. You may view each one's stats by tapping on his or her respective card.

» Before each battle, you may position your troops by moving the "card" on the touch screen. As you move the "card," a Tetris-block which represents your troops will appear on the top screen and mirror the movements of your stylus-on-touch-screen antics. Once your position is satisfactory, tap on the pinkish orb on the lower-right corner of the touch screen.

» The first task is to send your soldiers up to the gate of the bastion on the top of the screen. Once they're in position, the sound of metal upon metal will issue forth from the speakers as the soldiers pound on the gate. When they've broken through, you'll watch a short cinema and proceed to the next exercise.

» In the second challenge, you're given control of two battalions. Up ahead, two similar enemy battle groups are headed your way. Move the troops upwards to greet them and attack. Note that once the first two groups of enemies are defeated, reinforcements will appear on the battlefield out of nowhere and confront your soldiers. You'll have to use strategy and defensive maneuvers to avoid getting chopped up by the resurgent enemy forces.

» The third exercise gives you command of two battalions and a group of archers. The amount of soldiers on the battlefield at any one time scales upwards but the NDS handles it like a champ. Maybe it's because the soldiers are non-descript and look like ants. To win this round, we kept the archers in the back and the two battalions up front to face any oncoming attackers. There's one sequence in the stage where the enemy sends out a horde of soldiers and a group of archers at the same time. As long as you train your archers on the enemy archers and your troops take care of the oncoming horde, you'll be fine.

» Intermissions play from time to time where special cards featuring generals are awarded. To "unwrap" each card, shuffle your stylus up and down on the crinkly ornate packaging and it'll fall away to reveal the bonus. Depending on your performance, you'll be able to reveal up to six bonus cards during each intermission. 

» The appearance of dust clouds on the battlefield presages the onset of enemy soldiers. Consider it your cue to marshal your troops accordingly.  

» The world around you will move onwards even if it's not your turn. Watch the touch screen as wars rage across an isometric map of Japan and the spoils are shown in numeric form.
 

   This document is ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 

 
 
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