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Wii
Daikaijuu Battle: Ultra Coliseum
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New Import, In Stock
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NCS Game Synopsis
«©NCSX»
Movie monsters such as Alien Baltan, King Joe Black,
Kanegon, Red King, and Dada have been part of
Japanese pop culture since the 1950s. Back in the
day, Godzilla, Ultraman and Gamera were stars on the
silver screen as well as television and they all
needed a healthy assortment of enemies to battle. As
such, the studios created a spectrum of bizarre
creatures with strange powers and even stranger
appearances. For example, what abyss did the
frog-faced Garamon stumble out of and why was it
allowed to live past its first birthday?
To celebrate the ungainly movie monsters of yore,
Bandai assembles over 60 monsters and pits them
against each other in a 3D flick-action Wii-Remote fighting game where
gargantuan beasts slap, kick, and use fierce powers
against each other. The Story Mode allows players to
choose a monster and fight a procession of fellow
monsters in one-on-one action against the backdrop
of a dramatic storyline. Over 50 different stories
may be enjoyed in all their campy glory. There's also a Custom Team
Mode where groups of monsters engage in a battle
royale and a Battle Mode which allows two players to
face off against monsters that are controlled by the
COM. A Gallery Mode on the disc features over 250
photos and 3D monster models for fans to peruse,
inspect, and appreciate.
Jan Code:
4582224492428
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NCS
Game Notes
» Upon booting the game, only the Story Mode and
the Mini-Game Mode are playable.
» The Story Mode starts with a cinema which
shows an interstellar spacecraft malfunctioning and
crash landing onto a planet. A planet that's
brimming with monsters. A worm-like creature
threatens the crew of the spaceship but by using
little handheld gadget, they're able to summon
another monster to counter the beast.
» The first battle is preset and the Wii
Remote is wagged wildly from side to side to perform
certain moves which are then followed by other Wii
Remote operations to ignite other actions. In this
manner then, the game is what we call a flick-action
fighting game since the moves are broken up into
sequences that require Wii Remote movement before
they're triggered.
» One of the mini-games features what we call
"punch-the-artificial-meteor" action where two
monsters whack a "ball" until one of them misses. To
perform the whacking action, the Wii Remote is swung
from left to right to mimic a swish of the monster's
paw or tail.
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This document and photos are ©NCSX 2008. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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