|
NDS
Shido Chocobo no Fushigi na Dungeon -
New Import |
 |
 |
|
|
 |
NCS
Game Synopsis
«©NCSX»
An adventurer named Shido and a big 'ol Chocobo are
speeding across a sandy expanse in their buggy when
they screech to a stop. The two disembark and stand
before a tower which reaches into the sky. Once
inside, a little taste of dungeon crawling is served
up where Chocobo leads and Shido follows.
Gamers who are well schooled in the ways of the Fushigi no
Dungeon games from Enix will find the format
of the latest Chocobo Dungeon familiar. When
spelunking within dank labyrinths, each move is
metered by the game engine so that monsters on the
same screen will take a matching step for every step
that Chocobo takes. Every attack is met with a
consequent attack so while the game looks like a
free roaming dungeon crawl, it's actually a
turn-based adventure like the old school RPGs of
yore.
As the story goes, Shido and Chocobo explore the tower and
encounter a female adventurer with her own Chocobo
inside. Before a battle can begin, a maelstrom
sweeps into the tower and scatters everyone. In the
case of Shido and Chocobo, they're swept into a town
where everyone suffers from memory loss. It's so bad
that they can't even remember their names. Can
Chocobo help them piece together their memories?
Jan Code:
4988601005722
|
NCS
Game Notes
»
The game starts on the O floor which is the lowest
level of the tower. To ascend, run into the stairs
that appear on each level.
»
Chocobo can discover traps by attacking the space
that it's facing. For example, when exploring a new
area that might be riddled with traps, press the "A"
button before hopping onto a new square to uncover
any hidden dangers. To rotate in place without
moving into a new space, press and hold the "Y"
button and move Chocobo around to check the
contiguous areas for dangers.
»
Be wary of the first floor because there's a bunch
of bats waiting. You don't want Chocobo to be in
their midst because they'll attack in concert and
whittle Choc's HP down to nothing in 1 round. Once
they appear, head downwards back into the corridor
so that they can only attack one at a time.
»
The game engine allows diagonal movement in
additional to the conventional cardinal movements of
Fushigi games from the past.
»
If you defeat the mega-bat on the second floor,
Chocobo will level up and his max HP will increase
from 48 to 56. Chocobo's HP will also be replenished
whenever he levels up.
|
|
This document is ©NCSX 2008. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
|
|
|
|
 |
 |
 |
 |
 |
 |
 |
 |
|
|