In its heyday, Dreamcast software sales trumped PS2
numbers handily. Whereas the majority of PS2
software struggled to sell 100 units each week, DC
games regularly hit the 1000 unit mark. Not just a
few times but time after time and week after week.
NCS had to swat away our collective tears when Sega
announced the DC hardware swansong in 2001. Back
then, we figured it was the end of perfect Naomi
home conversions. We were wrong. Ikaruga, Border
Down, Trizeal, Chaos Field (hm), and Rajirugi all
made their way to market in the years since. As 2006
rolls around, Naomi conversions are still being
churned out and the latest DC release is Under
Defeat from G.Rev. We paid a little over $1500 for
our Naomi GD-Rom a few months ago to play the
helicopter shoot 'em up but Dreamcast gamers get to
completely own it for the reasonable price of US$78.
The limited edition includes a 11-track music CD
(Extended Tracks) which is packaged with the game
inside a DVD case.
Color
Empire and Union have been at war. After suffering massive
casualties on both sides, a stalemate is called but
behind the scenes, Empire is massing more weapons of
war. With armies and the air force bolstered with
fresh armor, the conflict brews anew. With a new
threat on their hands, Union has no choice but to
launch the experimental VKL503 helicopter into
service to destroy Empire. As is often the case, the
player is given an impossible mission - take on the
entire Empire (at least in the first two levels) by
his lonesome. In the third level, you lead the
vanguard against Empire while Union tanks motor
below and aircraft speed on ahead but they're
basically just for show since the enemy forces
attack as mightily as ever.
Control
Under Defeat features a versatile experimental VKL503 helicopter as
the weapon of choice against an entire empire hell
bent on stopping it. At first glom, Under Defeat
looks like Zero Gunner 2. But it's not. While the
helicopter may pivot on its central axis to shoot at
left and right angles, it won't rotate 360˚ like
ZG2's Apache, Comanche, and Hokum.
The control scheme for movement and partial
rotation is as follows:
» Move joystick by itself and the VKL503 pivots
in the direction of movement.
» Hold the shot button to keep the orientation of
the VKL503 the same.
» The pivot scheme may be set to "NORMAL" or
"REVERSE" at the outset.
Weapon
Standard weaponry consists of vulcan shots and a screen shattering
bomb but lay off the SHOT button for a few seconds
and the option meter at the lower left portion of
the screen begins to fill. Once full, a clutch sound
will be heard and you may press the SHOT button to
deposit a little cannon onto the playfield. Once
born, baby cannon shoots vulcan fire, rocket fire,
or cannon-fire in the original direction of your
helicopter when it was launched and lasts for about
6 seconds. If you twist the helicopter to a
different orientation, the mini cannon stays at the
original orientation which is useful when you're
aiming to clear a stationary enemy or gun battery
below as you fly away to take on fresh foes flying
in from the top of the screen.
Bridgehead Assault
The first mission in Under Defeat is dubbed Bridgehead where the
VKL503 copter swoops in to the whir to helicopter
blades as an expanse of land streams below. The
first greeter is a watchtower that notices your
arrival and spits a few fast moving fireballs at
you. Swerve around the tower and blast it away while
minding the top of the screen as reinforcements
slowly approach. As you make your way through the
early part of the level, the terrain below will be
pockmarked by your weapons of destruction which
leave unbecoming craters on the earth below. Another
common sight as your swath of destruction cleaves
through the enemy territory is thick, black smoke
swarms that billow up from the charred hulks of
destroyed enemy helicopters and ground
installations. Some explosions are particularly
impressive where metal shards spray from the impact
blast with smoking black trails as they arc upwards
and away. The wind blows in an easterly direction
since that's how the smoke drifts and watchtowers
leave shadows which point to the northwest. If you
watch the trees below, they'll weave to and fro as
explosions rock the local vicinity. A blasted
installation located in the center of the screen
will cause the trees around it to wave away from the
blast radius.
The first level boss is a thuggish
silvery helicopter who charges into the screen with
guns blazing. However, it's not very well prepared
for the battle and it'll soon be smoking from
multiple locations on its body as it flounders and
eventually crashes into the countryside. In the
second level, the music takes on new urgency as the
player homes in on a massive battleship with a
spiteful conning tower that needs to be sunk to the
bottom of the seas. In the early part of the level,
the helicopter flies over an enemy shipyard with
only a single tank providing offense. As the level
goes on, more tanks appear along with moored
battleships which provide some decent crossfire
action to twitch your helicopter around.
Bonus Pickups
Red - Bomb (Maximum of 6 bombs in your bay)
Aqua - 5000 points + Rocket fire
Yellow - 5000 points + Vulcan fire
Green - 5000 points + Cannon fire
Limited edition
The LE package includes an 11-track CD which is mounted on the main
spindle inside the game's DVD case. The actual UD
game is mounted on the center divider inside. The
disc is dubbed "Extended Tracks" which contains
music composed by Chinji Hosoe with arrangements by
composers such as Keiichi Okabe, Satoru Kousaki,
Yousuke Yasui, and Takayuki Aihara. Guest guitars
are riffed in from Atsuhide Nakayama, Makoto Asai,
Yuichi Tamagawa, and others. The track list is as
follows:
01) Can't come back
02) Toward a mistake
03) Way back that was shut
04) Storm of fine weather
05) tears which died
06) Can't come back
07) Toward a mistake
08) Under Defeat medley mix
09) Tears which died
10) huge dead end
11) To the far off sky
Closing tidbits
» The game may be played in squat horizontal aspect
mode with side borders or in arcade perfect vertical
aspect or TATE mode where you'll have to rotate your
800 lb Wega on its side. There's rotating monitors
in the market which shift from landscape to portrait
mode which is more convenient if you're not in the
mood for heavy lifting. Coupled with an XRGB-2+ and
a decent sound system, you'll have the perfect way
to play DC vertical shooter ports.
» In the practice mode of the game, players may
select which level and sublevel to play. To hone
your craft, multi-view replays of a level may be
viewed where your dodging and shooting skills are on
display for everyone to witness and be awed at.
» The Gallery Mode of the game features character
sketches and assorted CG from and inspired by the
game.