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Wii
Argus no Senshi: Muscle Impact
- New Import, In
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NCS Game
Synopsis
«©NCSX»
In the land of Argus, Princess Harmonia is
congratulating a gladiator named Zane for his
services to the Empire when the ceremony is
interrupted by a trio of Titans. A winged Titan
grabs hold of Harmonia and Zane rushes to her aid
but he's smacked down by another Titan. After
falling into a crumbling dungeon and given a weapon
known as the Disk Armor by a disembodied voice,
Zane's adventure begins...
The latest Argus game from Tecmo features a Story Mode which is
played with a conventional control scheme and a
Muscle Mode where Wii Remote whipping motion is in
play. The Story Mode is fairly straightforward in
execution - for example, Zane has to go to point A
to trigger an entry to point B and in between the
two points, a bunch of enemies have to be killed.
The Muscle Mode features fighting action where Zane
faces off against a procession of creatures on top
of a rocky platform. In Muscle Mode, the Remote is
jerked back and forth to simulate the throwing of
the Disk Armor at crowds of enemy attackers. The
execution somewhat unwieldy and suffers from lag but
maybe we just need a little practice. To activate
the Disk Armor, you'll have to press and hold the
"A" button and whip the Remote forward or sideways.
However, there's at least a 1-second lag from the
moment that you whip the Remote and when the Disk
Armor is sent sailing outwards. In a battle of life
and death, that 1-second lag means a lot.
The versatility of the Disk Armor allows it to be
used in various attack motions, as a grappling hook
of sorts, and as a trigger to activate traps and/or
ward off assorted dangers in the environment.
Jan Code:
4960677130034
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NCS Game Notes
»
The title screen is static but if you leave it
alone, a demonstration will play where the warrior
named Zane runs around, goes up a few flights of
stairs, and destroys an entire building. Leave it
alone some more and the title screen will appear
again followed by a cinematic introduction which
features a short English voice-over.
» Press "A" on the title screen and the following
options appear:
STORY MODE - Play as Zane in his Disk-Armor
adventure
MUSCLE MODE - Fight a procession of creatures upon
an outdoor slab of stone
GALLERY [Theater, Music, Pictures]
OPTION [Adjust BGM and SE volumes, adjust color
balance]
» Several years have passed since the events of the
last Argus release and Rome dominates the land of
Argus. The hero's name is Zane and he's working as a
gladiator who fights to live and lives to fight. He
wants nothing more than to bring glory to Princess
Harmonia. At the outset of the game, Harmonia is
thanking Zane for his service when Titans invade the
Coliseum. A winged Titan grabs hold of Harmonia and
Zane tries to help but he's smacked by another Titan
and he falls into what appears to be nothingness but
he ends up inside a dungeon. A female voice speaks
to him and he's eventually given he Disk Armor.
That's when the game proper begins and control is
handed over.
» The speech in the game is entirely in English and
the main menu options are mostly in English. The
in-game text however is in Japanese only.
»
The controls are as follows in the STORY MODE:
Nunchuk analog stick - Movement
Nunchuk C button - Raise shield
Nunchuk Z button - Jump
Wii Remote A button - Swing the Disk Armor forward
Wii Remote B button - Perform a little spin before
swinging the Disk Armor forward
Wii Remote D-pad Down - Forward slide (has to be
activated before it's functional)
»
The controls are as
follows in the MUSCLE MODE:
Nunchuk analog stick - Movement
Nunchuk C button - Raise shield
Nunchuk Z button - Jump
Wii Remote A button - Press and hold to activate
Remote whipping action
Wii Remote B button - Center camera
Wii Remote D-pad Down - Forward slide
» When the hero is hit by an enemy, he'll lose a lot
of blood and his health meter will drop slightly.
» When roaming inside dungeons, a map of the area is
located on the lower-right corner of the screen.
» Creatures in the game include spiky caterpillars,
weird humanoid-like amphibians, and one-armed
monsters who float in mid-air and attack with their
lone clawed arm.
» Many but not all obstructions, statues, and other
in-game structures can be attacked and destroyed.
You can tell if something's destructible by hitting
it with the Disk Armor and checking if it kicks up
any dust. If it doesn't release any dust, it's not
vulnerable to the Disk Armor.
» There's an area in the first floor where you'll
have to scoot underneath a little passageway to get
to the next area. The passage is behind an
obstruction at the end of the hallway that must be
destroyed. The goal in the first area is to get to
an urn which has a design of a unicorn head on top.
Zane must lift it and then set it down again to
remove an enchantment from a door so that it is
accessible.
» The first real serious threat appears on the
second floor in the form of a mallet-wielding
Cyclops. He swings the mallet non-stop and whacked
out our Zane in a few seconds. On our second
encounter, we learned that you have to keep hitting
him with the Disk Armor once he appears so that he
can't rev up his mallet-smacking ways.
» When Zane dies, a screen with the words, "The
Legend is Dead" appears. Nice.
» To save your progress to memory, stand in front of
a lion's head with gas spewing from its maw and
press the "A" button. There's a total of 10 save
slots available.
» The first end-level boss is called Hekatonkeil and
it's a living statue of three beings - someone that
looks like Zeus wielding a club on the left, a fire
breathing horse in the middle, and a helmeted
warrior on the right. The Zeus part of the being
will smack downwards with its club, the horse
breathes fire in a wide swath, and the helmeted
warrior swings his blade across the screen. To avoid
the sword swing, Zane will have to jump or he'll get
sliced and lose about 1/5 of his HP gauge.
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This document is ©NCSX 2008. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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