Level-5's latest adventure takes a departure from
quaint fantasy worlds and heads for the heavens. The
hero in Rogue Galaxy is a 17 year-old named Jester
Rogue who stares at the sky and wants nothing more
than to travel between worlds. Jester gets his
chance when he joins a group of space pirates led by
an eyepatch-wearing swashbuckler named Dorgengore
who just happens to have a daughter named Kisara who
takes a liking to Jester. The action starts off slow
at first with introductory battles and cinemas which
slowly unwind the storyline. At the outset of the
adventure, Jester is completing an assignment in a
town when he meets up with a stranger...
Bonus Schwag
* We received a small quantity of a beautiful and
glossy 20-page Rogue Galaxy booklet which measures
12 x 8.5" and contains commentary from Akihiro Hino
and Kentaro Motomura. There's also information on
the game, character profiles/artwork, storyboard
artwork, vehicles, weapons, and interviews with the
voice talent: Hiroshi Tamaki who plays Jester and
Aya Ueto who provides spirited vocals for Kisara.
Unfortunately, we did not receive enough to include
one with every preorder but early preorders will
receive one.
NCS Game Notes™ (AVERT YOUR EYES NOW to
AVOID SPOILERS)
* In the title screen, cinemas from the game appear
in the four quadrants sequentially. Watch them to
get an idea of the scope and majesty of the
adventure.
* The introductory sequence shows a desert floor
where dust blows across the landscape and Jester
soon appears in the distance, mounted on a
skeletal-looking beast of burden. He unscrews the
cap from a water flask and chugs a bit before
pouring some water on his bony beast's head in an
apparent attempt to cool it down. He nudges the
beast on and in the distance, a city appears.
* In the next sequence, the camera pans in on a
view of a robotic humanoid named Steve and a squat
creature known as Simon who appears to be a
completely circular alligator in a cyborg suit if
such things existed in the universe. The humanoid
robot is reminiscent of C3PO with an easy-going
personality and a quirky manner while the squat, fat
alligator appears to be the leader of the duo.
Jester enters the town while mounted on his steed
with two beasts that trail him. He dismounts, gets
paid by two guards, and enters a temple of some sort
where a cleric is praying at the altar.
* While seated in the church, an earthquake
shakes the ground and Jester runs outside to
investigate. He witnesses a huge monster flying away
away above him. While standing there, he is
surrounded by skeletal beasts with horns and
cow-skull heads who emerge from the sand. Just
before the battle starts, a hooded nomadic warrior
jumps into the fray to slash a few of the skeletal
beasts away. The cinema then transitions seamlessly
to action sequence where Jester has to slash boney
creatures alongside his new friend.
* Controls
Movement is controlled through the L-analog pad and
the R-analog swivels the camera around. The D-pad is
only used for menu selection.
X-BUTTON / JUMP
O-BUTTON / SWORD SLASH
SQUARE / FIRE GUN
R1-TRIGGER / BLOCK
Jester responds to L-analog controller tugs with
ease and attacks foes in smooth linking fashion.
Multiple blows may be enacted in quick sequence.
* At the end of the battle, the game tallies the
skills earned and items won from the skeletal
creatures. The nomadic warrior follows Jester
afterwards.
* Whenever an encounter is about to start, a
siren blares and the words, "Warning" appear on
screen. Soon after, skull creatures, rocky beasts,
and other creatures emerge from the desert sand to
mount an attack.
* A map of the local area is superimposed on the
lower-right area of the screen. Jester is shown as
an arrow which shows orientation and direction.
* There's an area in the town where Jester and
friend have to dunk themselves into the water, swim
across a channel and then climb up on the other side
to continue their exploration.
* Soon after investigating a house and obtaining
a silver trinket from a chest inside, the Jester's
new friend takes his leave and gives him a sword and
a device. As soon as friend leaves, the earth shakes
and two one-horned rock creatures appear from the
sand and immediately attack. Their bodies resist all
damage from sword attacks since they're rocky. To
destroy them, jump up and slash to slice their
pointy heads which are their only vulnerable parts.
Jester can jump up and then slash thrice while in
midair before gravity takes hold to impart multiple
hits.
* After defeating the two creatures, Steve the
robot and Simon the alligator beast from earlier
spot Jester and quickly assess that he's perfect for
joining their gang. They invite themselves into
Jester's party and follow him obediently afterwards.
Steve slashes with a sword while Simon blows out
fire from a flamethrower and launches missile
strikes. Jester's cohorts have autonomy and they
attack when monsters are afoot but there are times
when they'll just stand there as if waiting for
Jester to take charge and do all the slashing
action.
* Save points in the game are indicated by a
portal on the ground with 3 blue jewels swirling
above it. Once multiple save points are encountered,
Jester may teleport from one save point to another
save point to traverse distances.
* Cel-shaded stylings in the cinemas are sharp
and impressive to look at and don't look much
different from the beautiful in-game graphics. The
voice acting is also superb for all-around high
production values.
Loading Times Banished?
* Level 5's Akihiro Hino directed the game and his
aim was to make loading times miniscule during the
adventure. The game is nearly perfect in this regard
and Akihiro has succeeded for the most part but we
did notice loading times where the flow of the
action broke, if only for a millisecond.
We've only had an hour this morning to check out
the game but from the church scene to running
outside, engaging in battle, and then exiting from
battle, there are few delays or breaks in the action
and Jester strolls from area to area in the town
without many pauses or tics. There are black screens
that are spaced between the action and cinematic cut
scenes but these may be construed as directorial
edits to show scene changes in order to distinguish
them from the gameplay action. When entering a
targeted building, the moment the door opens and
when hero walks in, there are occasionally
microsecond pauses that may be seen but we're
nitpicking here. So, the game is not perfect in
extinguishing perceptible loading but given the
level of detail and action on screen, the amount of
loading is small and very kind to impatient gamers.
If you're the retentive type who takes Akihiro's
"no-loading" goal to task and will be embittered by
any sign of disk accesses, you'll have quite a few
very short loading times to look forward to.