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Wii
Biohazard
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New Import, Restock Soon |
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NCS
Game Synopsis
«©NCSX»
In the early minutes of Biohazard, it
is July 24, 1998 and Alpha Team is on a mission to
locate Bravo Team which was investigating a series
of strange murders.
While flying over Raccoon Forest, they spot a
derelict helicopter and descend for a closer look.
Shortly after landing however, things take a turn
for the worse when Alpha Team is attacked by a pack
of voracious mutts. Chris Redfield is about to get
whacked out by a rampaging mongrel when Wesker
blasts it out of the air. The remaining members of
the team proceed to race towards a mansion situated
in the forest with dogs in hot pursuit. Once inside,
three S.T.A.R.S. operatives remain and they're not
really sure where Barry is.
The original Biohazard was released on the Playstation back in 1996
and the game engendered an entire industry of horror
games. Who knew rotting zombies would be so popular?
The enduring franchise has also branched off into
movies and the fifth sequel ships in a few months.
Until then however, Capcom trots Biohazard out once
again with a Wii remake. The game is based on the
Gamecube version but with Nunchuk and Wii Remote
functionality added to the game engine. Everything
else is the same including the CG cinematic
introductory sequence.
Jan Code:
4976219026987
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NCS
Game Notes
» Shortly after the game boots up, a short sequence
plays where a zombie slowly rises from a table. A
gunshot is heard and the zombie lies back down
again.
» The selections on the title screen are:
- LOAD GAME
- NEW GAME
- OPTION
» The options are in English and they are:
- Brightness Adjust
- Controller Setup
- Audio Setup
- Game Reset
- Exit
» The game may be played with a combination of the
Nunchuk and Wii Remote, the Classic Controller,
Gamecube Joypad, or the Wii Remote alone which is
held horizontally.
» Either Chris Redfield or Jill Valentine may be
chosen as your onscreen hero.
» Upon starting the game, a cinematic intro plays
which is an improved version of the Playstation
original where a helicopter is flying over Raccoon
Forest and the Alpha Team crew is searching for
Bravo Team when they spot their abandoned
helicopter. The voice over is in English like the
original but the subtitles are in Japanese. Once on
the ground, Alpha Team is scoping out the area when
a bunch of zombie dogs chomp up one of their
members. Chris Redield and Jill are shown running
from the dogs when Wesker shoots one of them down
and they all head for the mansion in the distance
with dogs hot on their heels.
» Inside the mansion, only three STARS members
remain and they're not sure where Barry is. If you
play the game as Jill, it's Chris who's missing.
When Jill goes to investigate a gun shot, the cinema
shows Barry accompanying her and the two enter a
room with guns drawn. Once control is handed over to
the player however, Jill is by herself and Barry is
nowhere to be seen although he is there during the
cinematic sequence in front of the fireplace. Barry
will stay at the fireplace while Jill goes off to
investigate further. After returning from the
initial zombie encounter, Barry will shoot down the
zombie and after that sequence, Barry can be seen in
the actual game accompanying Jill as backup support.
» If you play Chris, he's only equipped with a knife
at the outset of the game but Jill has a gun.
» The voices in the game itself are in English but
the subtitles are only in Japanese.
» The control scheme with the Nunchuk and Wii Remote
is awkward. To move foward, you must always push up
on the analog nub while pushing down will make the
hero walk backwards. Pushing left or right makes the
hero rotate in place. We would have preferred a
literal interpretation of the analog control where
pushing in any direction will make the hero move in
that direction. Instead of adapting the controls in
the remake to take advantage of the Wii's
controllers, Capcom decided to hew to an antiquated
control scheme that worked okay on the Playstation
about 12 years ago but there's no reason for it to
be used now. As it is, the movement in the game is
lumbering, clumsy, and totally inexcusable. Maybe
Capcom did it on purpose so they can release another
remake a few years down the line with improved and
sensible Nunchuk+Remote controls.
» Due to the poor controls, we decided to let Chris
Redfield die a premature death at the hands of the
"eating zombie" at the beginning of the game. When
Chris dies, he falls down while a pool of blood
expands around his prone body. The words, "You Are
Dead" appear in red and it's al over.
» We let the game run after Chris' death and a
series of captured game sequences will play in demo
mode. There's about 6 different sequences including
one where Jill kills a huge snake in the library.
Once they've all played, they'll repeat ad
infinitum.
» A total of 8 save slots are available.
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This document is ©NCSX 2008. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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