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Wii
Suzumiya Haruhi no
Gekidou
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Import
Preorder |
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NCS Game Synopsis
«©NCSX»
What do you get when you mix
Suzumiya Haruhi
with Idol Master? Conjure
up images of dancing girls backed up by ear-piercing
J-Pop and you have the general idea behind both
games. In the case of the new Suzumiya title,
it's one to three girls on impromptu stages with
choreographed moves that's strangely mesmerizing.
Once you begin watching, you can't take your eyes
off the theatrics. Sort of like watching a car
accident or a drunken bum fight in the middle of
some metropolitan nowhere.
The dancers are Yuki Nagato, Suzumiya Haruhi, and
Mikuru Asahina and their moves are basically
syncopated together with Suzumiya or another girl serving as the
lead superstar. To succeed in the
game, players watch the cue area on the bottom of the
screen and wave the Wii Remote at the right time to
control Haruhi so she dances in time to the music.
The limited edition includes
a posable Revoltech Fraulein Haruhi figure which is
dressed in a school uniform. Haruhi's expression is
somewhat maniacal since her mouth is as wide open as
her eyes. The quality is excellent however as is
typical of Revoltech toys.
Jan Code:
4997766200804
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NCS Game Notes & Spoilers
» The title screen is a wider version of the
game cover where Haruhi points a Wii Remote at the
screen. If you leave it alone, you'll be able to
watch short sequences of Haruhi and her girls
dancing different routines. We sat through three
routines just to see what we were in for this
morning. The third demo is seemingly a dramatic
dance with slow, deliberate movements.
» Press "A" on the title screen and the following
selections appear:
NEW GAME - Star a new game where Haruhi is in
the basketball court at school
GALLERY - View Ranking and Character Models
(against a blue screen). The other options are
locked.
TUTORIAL - Learn the game by watching six
lessons that are all emceed and voiced by Kyon.
OPTION - Adjust BGM and SE volume levels
Two other selections on the MODE SELECT menu are not
selectable at the outset of the game.
» In NEW GAME, the first dance features Mikuru
Asahina in a poofy pink maid's outfit where she
dances by herself. At the beginning, she sort of
spazzes out and makes strange noises but she soon
gets into gear as a fluid dancer. Hit the cues
properly to keep her dancing but we found that even
if you miss most of the cues, she still completes
the dance with three bars of life gauge left. You'll
just fail however with a "D" letter grade and have
to replay the stage in order to pass to the next
stage.
» When dancing the girls mouth the words to the song
that's playing.
» Watching three girls dance in perfect syncopation
is mesmerizing. Don't ask why. It just is. As
mentioned earlier, you won't be able to take your
eyes off the screen.
» The game cues that scroll on the bottom of the
screen are made up of girl silhouettes with one of
her arms pointed in a certain direction. As the
silhouette streams from right to left, wait until it
reaches the first outline of a girl before waving
the Wii once and then wave it again when it reaches
the second outline of the girl to register a hit.
The registering of the cues is fairly strict so you
have to be on point to succeed. Some cues require
that you press the "A" or "B" button or both at the
same time that the Wii Remote is waved to register a
cue. Still other cues require that the button be
held for a length of time (as indicated by a blue
streamer) in order to be registered as a complete
hit. One other cue that's made of a zig-zaggy blue
line requires that you wag the remote feverishly for
the length of the cue to register as a hit. It gets
fairly challenging as the game ramps up the speed
and mixes up the different cues. Missing cues will
cause the life gauge on the top of the screen to
drop.
» If you string cues together, a combo counter
appears on the screen to keep track of your
consecutive hits.
» Only the Wii Remote is required to play the game
so you can disconnect the Nunchuk to make the
movements easier on your
hand/wrist/forearm/shoulder.
» The ranking of cues go from GREAT, GOOD, BAD, to
MISS.
» The dialogue in the game is accompanied by speech
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This document and photos are ©NCSX 2009. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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