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Wii
Metroid Prime - Wii de Asobu
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New Import, In Stock |
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NCS
Game Synopsis
«©NCSX»
NCS recalls the overbearing negativity surrounding
Metroid Prime when it was first
disclosed that the game would be a 3D first-person
shooter. Fevered Metroid devotees cursed the House
of Nintendo and vowed revenge for ruining the
franchise. Remember, this was way before the game
was even released and yet revenge was being plotted.
When Metroid Prime finally launched stateside in
late 2002, NCS was prepared for the consumer
backlash and the vitriol since there was no way the
game could possibly be good. We waited. One day
passed and then another. The backlash never came.
Metroid Prime silenced the naysayers by being a
worthy successor to its forebears and the gaming
world was better for it.
Nintendo has already released three Gamecube
remakes on the Wii and they've all been fine
revamps. The Metroid Prime upgrade
features Nunchuk and Wii Remote control where the
nunchuk is used for Samus' movement and the remote
manipulates an onscreen targeting cursor. Similar to
all previous Wii de Asobu releases, the game is a
complete revamp with updated graphics and sound.
Jan
Code:
4902370517637
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NCS
Game Notes
» The animated sequence that appears just before the
title screen is short and sweet. Well, maybe not
exactly sweet but it looks good if you're into
macrophages, biology, and the like.
» Press the "A" button to start a new game and
select a save-slot from three available selections.
» "Unidentified distress beacon" message appears
followed by a voice over (in English) which
describes who Samus Aran is and what she's up to. In
the intro, she somersaults from her vessel onto the
deck of a space frigate and the game begins. The
Nunchuk is used for movement and the "C" button
transforms Samus into a sphere. The Wii Remote aims
the targeting cursor and the "A" button fires a
shot. The "B" button makes her jump and pushing down
on the D-pad fires off an energy blast that crackles
with power.
» To drop the first barrier, fire at the four red
lights so that they all turn green. The next barrier
requires that you scan the control panel opposite
the gate in order to light up the six red targets on the
side of the gateway. To scan something, press the
"-" button and then move the cursor to the upper
portion of the visor scope. Next, press and hold the
"Z" button to scan the gate.
» Once the six targets are lit on the side of the
gateway, Samus can shoot them
to drop the second barrier. Move forward, leap onto
the higher platform and then continue on the
gangplank to enter the interior of the desolate frigate.
» In
one portion of the corridor that Samus travels
through, objects are floating in mid-air
because it isn't pressurized. One of the floating
objects looks like a huge space insect of some sort.
To pressurize the room, scan the panel on the left
side of the wall by targeting it and pressing the "Z"
button. Gases will shoot into the room and the
formerly floating objects will clang onto the floor.
You can now proceed into the next area and finally
into a room where a fire is raging and a Space
Pirate has been impaled by a massive dead creature.
Proceed further and another dead Space Pirate is
serving as food for two hungry creatures who are
foraging on his body. If you blast the creatures, Samus' visor will be splattered with green ooze.
A greenish liquid may be seen dripping from the dead
pirate's body.
» The Wii version of Metroid Prime is a polished
upgrade of the Gamecube original that follows the
game to a tee. There's no difference in the story or
the routes that Samus has to take to reach the end
game. The graphics are sharper and the overall game
looks improved over the GC original.
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This document is ©NCSX 2009. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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