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X360
Mamoru-kun wa Norowa JPN |
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Import Preorder:
US$63.90/each |
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SKU/JAN:
4582118810093 |
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X360
Mamoru-kun wa Norowarete Shimatta
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Import Preorder |
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«©NCSX»
The arcade version of Mamoru-kun wa Norowarete
Shimatta was released on Naomi cartridge
last summer at the price of JPY178,000. There was no
way we were paying nearly US$2000 for a
cartridge-based game but we did pick up a used copy
from an operator for about $600. The price of
admission gets even better this summer when G.Rev
ships an Xbox 360 conversion for roughly US$60.
The game follows the adventures of a lad named Tomoka Mamoru who's
been involved in a car accident. After he's hit by a
speeding vehicle, his soul is immediately spirited
to the underworld by a priestess who calls herself Fululu
Jigokudani. As the story goes, the gateway to the
underworld is under attack and the spirits who
reside there have been cursed by malevolent forces.
Since Fululu can't fight the oppression by herself,
she has summoned Mamoru and three other heroes to
fight on the underworld's behalf. The summoned
protagonists are:
» Tomoka Mamoru - A grade school student who enjoys
baseball
» Miyuki Mayuno - Passive girl with no memory of her
previous life
» Narai Kinya - High school rebel with a yen for
riding motorcycles
» Higatera Beniko - A posh young lady who seems to
enjoy the underworld
Upon starting the game, the camera settles on a revolving tree
which is what Fululu conspired with to bring Mamoru
and company to the underworld. Players may select
any of the five heroes who differ in their firing
patterns which is shown on the lower right corner of
the character selection screen. For example, Mamoru
shoots straight ahead while Beniko fires her shots
in a outwards radiating arc. Fululu is also a
straight shooter but her shots are governed by
orbiting spheres which give her shots a bit of a
twist. Although Mamoru-kun is a
shmup which features vertically
scrolling stages, some stages share commonalities
with the old school run 'n gun games such as
Commando, Ikari Warriors, or
Guerilla War. In these stages, the
characters walk around on the ground and players
move at their own pace instead of being continually
forced upwards. You can walk left, stop, shoot, walk
right, shoot, stop, and then move upwards towards
the inevitable end-level boss. The Xbox 360 home
conversion will feature updated graphics, a new
playable character (downloadable), a Practice Mode,
a new Story Mode, and a Gallery.
Preorders for the
regular edition are welcome along with a
limited edition package which includes a
Soundtrack CD and a Superplay DVD that's being
handled by INH of Insanity DVD fame.
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