PSP Nanatama: Chronicle of Dungeon Maker - New, In Stock
NCS Game Synopsis
«©NCSX» Architects are respected professionals who build towers, castles, lairs, and even dungeons. The hero in Nanatama is a professional architect whose specialty is designing dungeons. To that end, his job is to venture into the Krete Ruins and carve out a labyrinth that'll attract monsters of all stripes. The goal is to build a dungeon that's so irresistible to beasts that they'll flock to it like bees to honey and reside within its comfy confines. The architect isn't really in the business of "better-homes-for-monsters" however. Once the monsters are in residence, the architect wants to kill them, rob them of their treasures, and capture a few of them.

   At the outset of the game, players are in the burg of Krete which houses a number of merchants, citizens, and appears to attract a good amount of commerce. Krete has also started to attract monsters who roam around the perimeter of town but what they really need is a home to call their own. What they need is a dungeon. One that's deep, dark, dank, and filled with places to hide. Although Krete is a walled city, there's an entrance to the ruins below which is located to the north of town. After making niceties with the shop keepers, it's time to head for the ruins which are relatively unkempt and pockmarked with crumbling structures. There's not many monsters since the dungeon isn't very appealing initially but a few creatures that look like turnips roam around the top level. Further along, an elvish girl trapped in an Orb may be rescued and added to the hero's party. She can be summoned by pressing right on the d-pad or sent back into solitude by pressing left on the d-pad. Her utility isn't obvious in the beginning but her usefulness is made apparent later on as the dungeons are dug ever deeper.

Jan Code: 4542082000517
 

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