Wii Takt of Magic - New Japanese Import
NCS Product Synopsis
Update
: May 21, 2009
«©NCSX» A lad named Orwell and his childhood companion Charlotte are patrolling the woods when they see smoke billowing above the tree line in the direction of their village. They race home to find the entire town under assault by enemy forces. Fireballs rain down on the houses and everything's aflame. Furthermore, the King has been assassinated and the enemy forces now turn their attention to Orwell and Charlotte...

   Takt of Magic is a real-time strategy game where the Remote is used to move the player's party across battlefields to engage enemy forces. There's no conventional attacks on the part of the protagonist Orwell and his offensive moves are entirely magical in nature. To activate spells, some simple maneuvers through the Nunchuk and Wii Remote are performed to shoot fireballs, set up barriers, blow out wind attacks, and even heal party members. Later in the game, traps may be set to trigger when enemies step upon them. A rune/sigil system is used to activate magical effects which requires that the Remote be moved in the shape of such as a reverse "Z" (barrier), a crescent (conical magic blast) or an upward pointing arrow (arcing fireball). A total of eight runes are available and two runes may be doodled in sequence to create new and powerful magical effects. The most difficult rune to draw looks like a pretzel...

Product SKU: RVL-P-ROSJ
JAN Code:
4902370517774
Japanese Product Name: タクトオブマジック

 

NCS Game Notes
» The intro to the game features the hero Orwell performing a bit of rune writing to throw out a magic blast.

» Three save slots are available which may be personalized with your Mii.

» A lad carrying a crescent-staff named Orwell and a blonde girl named Charlotte are walking in the woods when they spot smoke in the distance billowing above the tree line. The music turns dire and the two run in the direction of the fire. Their village is under attack by fireballs that plummet from the heavens and the town folk are running for their lives. We soon see the aggressors are a ragtag bunch of monsters led by a wizard-type who's shooting fireballs from his staff.

» When Orwell and Charlotte arrive, two villagers run towards them but a fireball obliterates the two into nothing. Nada. Orwell gets a bit perturbed but there's no time for reflection since they're soon beset by a gang of seven jumping creatures that sort of look like Puyos if Puyos had red tails. Orwell suddenly starts glowing and he lifts up his left hand while he's encased in a column of white light. A tutorial starts afterwards which teaches players on the basics of rune writing. If you scribble a reverse "Z" sigil (well, you can doodle anything) with the Remote, Orwell will shoot a blast of conical wind force that levels the Puyo-ish beasts. Next up, some hammer-wielding forces will emerge and you'll be able to write another "Z" sigil to cause a pair of massive boulders to rain down and roll over the hammer-armed enemies. Still later, a group of thick and bulky giants will head towards Orwell and Charlotte but scribble a little something and a series of fireballs will decimate their ranks.
 
» After the tutorial, Orwell and Charlotte are surrounded by enemy forces but a spiky-haired wizard named Robert saves the day by blasting them away with elemental force. Afterwards, Robert teaches Orwell the basics of spell casting.

» To activate a spell, you'll have to tilt the Nunchuk upwards and then press "A" on the Remote and then draw a semi-circle and release. Next, tilt the Nunchuk downwards and then aim the onscreen reticule towards a target and press "A" again. Orwell will fire off a blast of magic which may be directed by tilting the Remote to the left and right.

» To move Orwell, highlight the cursor over him and then press both "A" and "B" buttons simultaneously. You can then move the cursor to a target area on the screen and he'll ramble on over.

» The first mission in the game takes place in the burning village and Orwell has to rescue two groups of people by walking up to their respective houses and destroying the burning obstructions that are stopping the people from escaping the infernos.

» Orwell and Charlotte reunite afterwards to face off against a group of enemies but Robert manifests himself in the middle of the face-off and the enemies run away. After a short conversation, Robert leaves and Orwell and Charlotte run off into the distant. The first chapter concludes.

» The entire first training scenario may be replayed if so desired.

» The second chapter begins with the two heroes in the burned out village and they're standing inside the skeleton of a destroyed house. A group of giggling enemies appear and Charlotte attempts to stop any further bloodshed but she's whacked down by the lead enemy beast. The next battle is simple where you're to follow the enemies to the northeast part of the map and then blast them with about three attacks to destroy the entire group.

» From there, Orwell travels on an overhead map to each new battle which is preceded by a bit of dialogue and an overview of the area map.
 

   This document is ©NCSX 2009. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 
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