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Wii
Monster Hunter 3-Tri
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New Import, In Stock |
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NCS Game Synopsis
Update: July 31, 2009
«©NCSX»
Wander into the wilderness once more and hunt
down monsters great and small. Your job as a Hunter
isn't to record their feeding or breeding habits in
a little journal. No, your job is to slay them all.
By using weapons that are well-suited for all out
war, the Hunter slashes, stabs, slices, and dices
his way through legions of hapless creatures.
Victims include docile monsters who are easy-going
plant eaters that wouldn't hurt a fly as well as
rampaging creatures who are hunters in their own
right.
At the outset of the game, players create a custom Monster Hunter by
adjusting a number of variables such as clothing
color, hair style, and eye color. Every Hunter
starts the game with a run of the mill sword and
shield but players may out him/her with better
weapons during the course of the game. Along with
everyday monster butchering, Hunters also get to
tackle missions which invariably involve monster
hunting. Different weapons featured in the game
include swords, gun-bows, axes, hammers, and more.
In addition to killing all manner of monsters on land, players will
also get to dive underwater and slay monsters in the
murky depths where serpentine creatures dwell. The
Wii Nunchuk and Remote controls are well suited for
monster hunting where all of the functions including
camera adjustment are within reach of the player's
fingers on both hands.
Product SKU: RVL-P-RMHJ
JAN Code:
4976219026697
Japanese Product Name: モンスターハンター3
Publisher:
Capcom
Compatibility: Nintendo Wii (Japan-Only)
Language: Japanese
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NCS Game Notes
» The intro opens up with the camera underwater
and peering upwards when a large reptilian swims
across the water
followed by a pair of the same reptilians. Those two are then followed by a whole crowd
which circle the waters and attack one of their
own members. The camera rises above the ocean to a view of rampaging monsters
who are being chased by smaller predators. It's a chaotic sequence where survival
of the fittest is shown for the viewers edification. In a particularly
endearing scene, a winged predator flies off into the sky with the carcass of
its prey held firmly in its talons. It flies over a group of adventurers who
watch it fly off in the distance before the Monster Hunter 3-tri logo drops into
view.
» Press "A" and then "A" again
on the Remote to bring up the save file screen where you may
choose a save slot from 6 available positions. Afterwards, you'll be able to
start a "NEW GAME," "CONTINUE," or view the OPTIONS. After selecting the NEW
GAME option, the character creation screen comes into view where a custom-built
hunter is crafted from a default male or female model. The following qualities may
be tweaked and adjusted: Sex, Skin Color, Clothing Style, Clothing Color, Face,
Eye Color, Facial Hair or Markings, Hair Style, and Hair Color.
» We created a blue-haired male warrior dressed in athletic clothing.
We made sure the
color of his clothing matched his hair. Each character is given a shield and
sword at the outset but the weapons may be exchanged for more powerful versions
later.
» Once the character is created, he's immediately aboard a ship that's cleaving through
the oceans. The camera switches to a view of a village where life is going along
normally with scenes of fishing, barter, a man carrying huge soup bones, a man
carrying a dead shark, and other heart warming scenes of village life. A lady
chops the head off of a fish in one sequence. The ground shakes and the villagers
get a little scared. They gather to commiserate on what might have happened and
the game hands control over to the player soon afterwards.
» Monster Hunter 3-Tri is played with both the Nunchuk and Remote. The analog
stick on the Nunchuk controls the movement of the hero. When moving, press and
hold the "Z" button to quicken the hero's pace. To talk to a villager,
move towards him until a red arrow appears above his
head and press the "A" button. When roaming the
world, the camera may be panned around by pushing
left or right on the D-pad located on the Remote. To
perform a kick, press the "-" button and unsheathing
the hero's sword is accomplished by pressing the "+"
button. Once the weapon is out, it may be used to
slash monsters by pressing the "A" button or by
swinging the Remote in sweeping motions. Sharpening
your sword is accomplished by pressing and holding
the "C" button and then pressing "A" on the remote.
Pressing "1" will also sharpen your sword. Once
pushed, the hero will
sit down and sharpen the sword on the edge of his shield.
» When roaming the world, a map on the right side of the screen keeps track
of your location. You're designated by the red arrow which twists and turns as
your hero runs through forests, meadows, and the occasional tundra-like
environment. The first group of monsters we encountered looked like miniature
versions of Stegosaurus and they appeared to be a docile family of four that
just walked around aimlessly as our Hunter entered their midst. There were two
adults that appeared to be the parents and two little ones that were probably
the offspring. Grunts could be heard emanating from them as they walked around
and we decided to leave them alone (for now). Hacking up a family of monsters didn't seem
like the right thing to do on a Friday morning.
» To creep up on beasts, press the "B" button on the Remote and the hero will
crouch down and slowly shuffle towards his prey. To dodge a monster attack,
press the "B" button while moving to perform a forward barrel roll. The camera
may be centered at any time by pressing the "C" button on the Nunchuk.
This function is useful when
things get a little hairy when slaying monsters and the camera might be slightly
askew due to the action on screen.
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This document is ©NCSX 2009. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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