The game features an original story written especially for the game
which follows the events of the 0079 storyline. A
VERSUS Mode splits the screen horizontally so that
each player experiences the game from his own
perspective. Players can change the colors of the
Gundam from a palette so it's possible to roll with
a bright purple or hot pink Gundam.
Product Specifications
Product SKU: RVL-P-R79J-1
JAN Code:
4582224493289
Japanese Product Name:
機動戦士ガンダム MS戦線0079
Compatibility: Nintendo Wii (Japan-Only)
Format: DVD-ROM Disc (Single-Layer)
Publisher: Bandai
Language: Japanese
Website:
http://b.bngi-channel.jp/wii-gundam/
NCS
Game Notes
» Upon booting up the game, "MS Gundam 0079" scrolls
across the screen followed by the title screen which
appears in front of a smoky blue backdrop which
shows schematics of Gundam hardware.
» Press the "A" button on the Wii Remote and the
following mode selections appear: STORY / Side with the E.F.F. or the Zeon and
fight in missions linked together by a storyline and
human drama. ACE PILOT / Choose either Char or Amuro and
go on missions; 8 additional aces are shadowed in
silhouette but may be unlocked later. TUTORIAL / Learn the controls and ways of
playing Gundam 0079 with the nunchuk and Wii Remote. VERSUS / Assemble a trio of mechs and go
head-to-head against the CPU, a Second Player, or
play VS TAG mode SURVIVAL / Play 1P against an endless stream
of COM-controlled mechs or enjoy a 2P Versus battle.
COMBINATION / N/A EXTRA / View mechs in the E.F.F. or Zeon
Galleries and check out the high score records.
There's also a BGM player also to listen to game
tunes. OPTION / Toggle Wii Remote vibration, set
STEREO/MONO, adjust sound volumes, adjust
brightness, etc.
» In the EXTRA section, most of the mechs in the two
galleries are locked but a couple of 3D models may
be checked out including an MS-05B Zaku I (B Type),
an MS-06J Zaku II (J Type), and an RGM-79[G] GM[G].
The BGM selections are all available and may be
selected by pushing the D-pad on the Wii Remote left
and right.
» Different pilots have different skill levels as
well as costs which are incurred in order to use
them in a mission. At the outset of the game, Ray
Amuro is the most expensive at 100 credits while
Char comes in second at 95 credits.
» The game uses both Nunchuk and Wii Remote and the
controls are as follows
Wii Remote D-pad / Toggle sniper mode A-Button / Activate sword; Swing Wii Remote
to slash at enemy B-Button / Fire gun A+B Button / Guard
Nunchuk Analog Stick / Movement C-Button / Target enemy Z-Button / Jump-jet upwards or jet forward by
moving the Analog Stick
» The controls take a little practice but once
you've got the hang of the mechanics, you'll be
motoring along fairly well in the game. The movement
of your robot seems to lag that of the opponents on
screen based on our early testing this morning but
maybe it was because we started out with a scrub
mech. To defeat enemies, the fastest way is by
getting up close and slashing them with the energy
sword for the most damage. The guns take longer to
damage enemy armor.
» The Wii Remote position sensing is used to target
the firing cursor on screen which is a red reticule
and slash the energy sword..
» The jet thrusting move is limited by the OVERHEAT
gauge located on the right side of screen. Sustained
firing will also overheat the gun and disable it for
a few seconds.
» There are times when your sword slash is parried
by an enemy mech but the swords stay entangled for a
few seconds and sizzle. Wag the Wii Remote like your
life depended on it to gain the upper hand and
you'll watch a short but satisfying sequence where
your mech doles out a few meaty sword slashes at the
enemy mech.
» When your mech takes damage, its gun can be
destroyed so that firing a few rounds is no longer
an option.
» In the STORY Mode, each mission is preceded by a
briefing which displays objectives and shows the
interaction between your team members before the
mission starts. You're also given the choice to save
your progress. The first mission takes place in a
ruined city. If you're on the side of the E.F.F, you
and two team members will hunt down and destroy
three Zeon Zakus. Once they're destroyed, a carrier
swoops into the city and unloads three more Zakus
right on top of your crew. Once they're destroyed,
your team members commiserate, have a laugh, and
proceed to the next mission.
» After each mission, your Finish Time, Demolish,
Point Bonus, Life Recover, and Special points are
tallied up and your overall performance is ranked
with a letter grade. Two new weapons are unlocked
after the first mission in Story Mode but you can
only choose one of them.
» The next mission takes place in the desert where
Zeon mechs and tanks are rolling. Similar to the
first level, after the first wave of enemies are
destroyed, another wave appears afterwards. There
was one occasion where we blew the head off of an
enemy mech but it kept moving although it stopped
firing.
» In the LOADING screen, a Harobot rolls along the
bottom of the screen.
TOYS
Final Fantasy XIII Elixir with Trading Arts Mini
NDS
Pokemon Diamong & Pearl Houou/Lugia DS Lite Hard Cover
A,
Pokemon Diamond & Pearl Arceus DS Lite Hard Cover B
NEWS
Reservations welcome for FFXIII Elixir Complete Edition,
Chronology of FFXIII Day
MAG
Weekly Famitsu
Vol 1100
NDS
Lina no Atelier: Strahl no Renkinjutsushi Premium
Edition
PSP
Lucky Star: Net Idol Meister
NEWS
Final
Fantasy XIII restock on Monday, Seasons Greetings