The NDS remake of Dragon Quest IV updates the 8-bit Famicom
original with Dragon Quest VII elements such as a
polygonal world map, a 360° capable camera, animated
monsters, a Monster Notebook, the Party Talk system,
and improved visuals.
Prologue
The game begins in darkness and sword strokes may be heard followed
by a smackdown. The screen is illuminated and the
hero is lying prone on the floor while a warrior
towers above him. It's only a practice match and no
blood has been spilt. Rise up and bust open the urns
and barrels to add some items to your inventory.
Ascend the stairs to the north and back into town.
Cross the bridge to the left and a frog will hop
onto it from the water. The frog is actually a
princess and she asks for the hero's help but before
she lays it on the line, she shows him her Moshasu
spell which changes her into any form she desires
including a white rabbit. Before laying out her
entire story, she tells the hero that his mother is
calling for him and informs him that she'll meet him
again tomorrow.
After this point, you'll be able to explore the town but your
ultimate destination is home which is located to the
left side of the burg. Once inside the house, speak
to poppy and mama eventually throws supper on the
table. She speaks about how the hero is likely to
always stay close to home since he's such a momma's
boy...
Chapter One
The first chapter begins inside a castle where a hero named Ryan
and fellow soldiers are sent on a mission to
discover the whereabouts of the missing children of
the village. Movement is handled entirely through
the d-pad and no stylus control is afforded. Exit
the town and a world map is displayed on the top
screen while the exploration takes place on the
touch screen. When monsters are encountered, the
fighting switches to a head-on view of the beasts
and rudimentary controls for attack, magic, item
use, and defense are shown by way of four icons. The
top screen shows the hero's condition during battle.
There's no stylus control or tapping action required
and input is entirely made through the d-pad and
face buttons.
NCS
Game Notes
» Upon starting the game, a song not unlike the
familiar Final Fantasy theme song blares from the
speakers as the credits flash across the screen. A
winged dragon flaps on the top screen whilst the
game title appears on the touch screen. Composer
Koichi Sugiyama conducted the Tokyo Metropolitan
Symphony Orchestra for the opening theme.
» Name entry is only in Katakana and three save
slots are available on the cartridge. Furthermore,
the game is entirely in Japanese with nary a lick of
English anywhere.
» When exploring towns or dungeons, both screens
fill up with the world and shows the local area. To
rotate the camera, hold the L or R triggers to spin
counterclockwise or clockwise respectively. The
rotating camera function is disabled when traveling
on the overworld since the top screen is used to
show the world map and topography.
» Urns and barrels regenerate but the newly formed
containers usually don't hold anything.
Product Specifications Product SKU: NTR-P-YIVJ-1
Jan Code:
4988601006408
Publisher: Square Enix
Compatibility: Nintendo DS (Region-Free)
Language: Japanese
Format: Game Card
Japanese Product Name: ULTIMATE HITS ドラゴンクエストIV
Website:
http://www.square-enix.co.jp/dragonquest/4to6/dsdq4/
MAG
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