
Technosoft returns to the Saturn
with a new shooter that serves to re-establish the company as a
force in the shooter world. Their last shooter, Hyper Duel, has
sold out a few times already since its release late last year.
The popular Thunderforce Gold Packs have also sold well and gives
players in the 90s a taste of what Technosoft has wrought in the
80s. Blast Wind is another good quality shooter that delivers
solid action and introduces some elements of strategy to the
shooter field. I had some reservations when I initially gave it a
go. The first thing you will notice when you start the actual
gameplay is that there are two obtrusive borders on both sides of
the playing screen. I would assume that Technosoft placed these
borders there to give the illusion of the screen being longer
from top to bottom. Another reason might be that it is cool to
have your score displayed so that you have to cock your head 90
degrees to read it properly. In any case, I would have preferred
user configurable screen viewing options such as those found in
almost every shooter from Psikyo/Atlus. Alas, Technosoft makes no
such considerations for players of Blast Wind and you will have
to play through the many levels with the borders on the sides.
Once you get past them however, there is a worthwhile game to
shoot your way through.
The firing scheme in Blast Wind
is made up of two available shots. Pressing the A button will
fire out a straight shot that blows out everything that is in
front of you. Pressing the B button will let loose a hunter shot
that tracks down your enemies on screen. Only one type of shot
may be used at any time though you can mix and match your firing
pattern by quickly tapping either button for a well rounded
artillery pattern. The standard A shot is more intense but it
only covers a tight arc of space in front of you. It is also
useless against enemies that rotate from the sides or behind your
ship if you are unable to move in front of them to destroy them.
The B hunter shot is weak but it ferrets out enemies on screen
and locks them in so you don't have to move around to destroy
them. The hunter shot comes in handy because Blast Wind is the
type of shooter that features extremely mobile bosses. These
bosses will move around and try to ram you as well as blast you
out of the sky with their weaponry. Since the bosses are so
mobile, you will have to counter their activity by moving around
to avoid getting squashed. The hunter is the only shot that will
do damage when you fly up to the top of the screen to avoid the
boss' fire attacks. As mentioned before, alternating between the
hunter shot and the standard shot should keep you right in the
game.
The first level in Blast Wind is
called Iron Skyscraper. The skyscraper part of it refers to the
steel beams and bars that line the level. Here's where the
'strategy' comes into play. You will have to shoot away the beams
to avoid getting crushed while some beams serve to lead you to
different pathways in the level. I believe there are two
different paths to take per level which will lead to a different
bosses and different obstacles as well as new elements to
discover. The other element that you will be introduced to in the
first level is the push icon. Touch a box that has a flashing
push icon under it will release anything from coins to system
power ups that you can collect. The other mechanics that you will
discover is that certain enemy projectiles and shots may be shot
down with your own blasts. This obviously comes in very handy
when you're surrounded by leagues of enemy air ships that are all
firing away manically. The other feature that is very favorable
to the player is the blast of fire that jets out from your ship
whenever you collect a power up. The blast will destroy anything
around you and will give you a few seconds of invulnerability. It
is extremely handy to have a shield of fire around you when your
ship is swamped by enemy fire and little flitting airships.
In the shooting department,
there are only two types of weapons that you can use: the
standard shot and a crescent shot which covers a wide arc of
space. Both weapons may be powered up further by collecting
icons. A rotating sphere unit can be picked up which adds to your
firepower and gives you some defensive cover from enemy shots.
Bombs may also be dropped which does major damage to bosses and
basically obliterates everything in your local airspace.
I enjoyed Blast Wind, but then again, I usually like shooters. The borders are annoying but they are tolerable. I suppose Technosoft will continue to release shooters and hopefully, they will start giving their fans more user friendly options especially in vertical shooters. Horizontal shooters require no such screen options. The screen shots that are shown here have been edited to remove the distracting borders.