
Kenji Iino, the CEO of Warp has promoted this game heavily in Japan and as such, it is a much anticipated and pre-ordered title. Rightfully so. Enemy Zero is Warp's latest masterwork and it is revolutionary not only in the quality of the graphics but in the quality of the characters. Warp's previous release, D was a popular game in Japan though it fizzled in the States when it was released here. The heroine of that particular adventure, Laura, was very well rendered and her facial expressions were life-like and realistic. I would call her an actress instead of a videogame character but that might be pushing it a bit. She does however emote better than some of the actresses on the silver screen. Laura returns in Enemy Zero, an adventure that spans four CD-Roms and brings the next level of textured adventure and action to the Sega Saturn. E0 was originally planned as a Playstation release, but certain events led Warp to switch gears and produce the title only for the Saturn. Sony's loss, Sega's gain.

Enemy Zero takes place on a titanic spacecraft that has been visited by unwelcome alien invaders. These invaders are not only invisible menaces but hungry ravagers. They have come to feast on the denizens of the space craft. As Laura, it is your task to hunt down the creatures and eliminate them. Since the aliens are invisible you must rely on a sonar device which maps out your vicinity and picks out the aliens in the form of blips on screen. If all this sounds like Aliens, you're completely right but think about it more as a tribute than a clone. In many ways, Enemy Zero recreates the tension and excitement of the movie except for the fact that you're in the movie instead of just sitting there like a lox and watching it. You're Ripley, er Laura in this game and you'll experience some pulse pounding scenarios and frantic moments as you move to complete your dire mission.

The main game is played in a Doom like setting where you move about in the close and cramped corridors of the space hulk. The suspense and atmosphere in the game is something that has to be experienced. Try playing Enemy Zero in a warm, dark room, with only the light from the television screen as your illumination. The music and sound effects are very well done and you will literally jump in some spots or feel some high anxiety as you turn the corridors and try to make out whats ahead in the dark. Very moody and chillingly delightful.
Warp does it again with a high caliber production that easily impresses all who play it. The gameplay is standard Doom but Doom never had atmosphere like this. The game has a high quality feel to it that is backed up by the exemplary cinemas viewed with different camera angles, quality sound effects and beautifully rendered graphics.
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