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Genki developed this
game for Imagineer; Genki is best known for their line of
Doom style games such as Kileak the Blood and the recent
Beltlogger 9. Baseball is a national pastime in Japan,
much like it is here in the USA. When baseball season
begins in the spring, we can expect 5-6 baseball
simulations to be released in Japan and the USA on all
popular console platforms. Think of it as part of the
season. Chou Kuukan is a little late to catch the
excitement of a world series but it helps to round out a
sparse Nintendo 64 library. There are twelve pro teams in
Japan and all of them are included in Chou Kuukan with
their full team rosters intact. Each player has been
programmed with his personal game data such as batting
style, batting history and batting average. Batting
history takes into account how the player has hit in the
past such as the percentage of fastballs that he has
parked into the bleachers and how many times he has
struck out against left handers. All this data is taken
into account when you play the game. This data load
sounds well and good but the first N64 baseball game
comes off in rather low-key fashion. |
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The pictures are
reminescent of Powerful Pro Baseball from Konami
[Available on the Super Famicom and Playstation] and the
graphics are considerably rougher than what we have come
to expect from the N64. Suffice to say, the player
characters do not inspire or amaze with their stubby,
super deformed bodies and blank stares. The animation
however is smooth but this is not be something that was
unexpected, especially for a 64-bit game. How does the
game play? In fairly unspectacular fashion. The batting
perspective puts you behind the batter and your task is
to line up a crosshair with the pitch and then swing when
the crosshair and ball meet. This adds a sense of timing
and accuracy to the game but these were seen in Powerful
Pro before. If you match the crosshair and the pitch up,
you can hit the ball into the outfield but in many cases,
I lined fouls and easy outs into the infield. Herein lies
the flaw in the batting mechanism. To get a hit, you will
have to be nigh perfect in your timing and the execution
of your swings. |
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One redeeming feature
found in Chou Kuukan is that all of the action is
rendered in true 3-D space without the flick screen
sequences of other baseball games. For example, when a
ball is hit, the camera stays on it and you get to watch
the action and the ball at all times. I have not seen
this anywhere else and it is a very nice perspective to
have in baseball. Replays for great plays and not so
great plays alike are shown in a variety of closeup and
far off angles which give the game some much needed
visual dynamics. Genki injects some humor into the game
with players that turn into statues when they make an
error and some fine catches can be made when normal, tiny
deformed bodies become super elastic to make a long
diving catch. Chou Kuukan falls short of being a fine
tuned baseball game but fans of the national pastime will
find it a welcome addition [grudgingly] to their library
with its quirky characters and high learning factor. |
| In the beginning,
Nintendo's credo was that it was quality and not quantity
that mattered. They would seek to limit the amount of
titles on the N64 in favor of releases that warranted
public scrutiny and enjoyment. Looks like that has fallen
by the wayside, much like the credo fell when the Super
NES became increasingly popular and licensees lined up to
produce mediocre product for yesteryear's premiere gaming
console. Thus begins an new era of N64 software where not
everything that is released is a must buy. Of course, the
release of Cruisin' USA proved that a couple of week ago.
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Return to the current NCS stock table.
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