| Fast forward further to the
current day. Its a new year and 1998 is ruled by the Playstation. In the USA,
Segas Saturn console has waned to the point where major domestic retailers have lost
their faith and are dumping the unit. Retail prices have been slashed by 60% and even 70%
to get rid of the stock. The tactic for Sega of America would be to prime the new console
pump and get word of their next machine out, which would essentially concede defeat in the
32-bit marketplace. No manufacturer whispers it's next big thing when it's current big
thing is selling through. The information leaks have been making their way to the market
by way of print and through the web. Leaks help to stoke demand and eventually,
therell be fever for the new Sega console. The Japanese version of Katana (current
operating name) is expected sometime in the fall of 1998. Wed put it more towards
October to take advantage of the busy holiday season. Although prices have not been set,
were fairly certain that the unit will debut at US$400 in Japan. That would be at
the retail level. In all likelikhood, vendors in the USA, including yours truly, will be
able to offer the console at say, $475. Why the price disparity? Shipping costs will
inevitably increase the price of the console and vendors will have to make some sort of
profit to justify bringing Katana in. Why the low price disparity compared to previous
doubling and trebling of retail prices? The reasons are varied but there are two major
reasons why prices will not be high. One, vendors in Japan are less likely nowadays to
increase prices or gouge due to buying volume and strong trading ties with their
customers. It is obviously tempting for suppliers to sell at a major premium when Katana
is first available but they will be hard pressed to justify their prices when the console
is readily available in Japan. The Nintendo 64 debacle still remains fresh in recent
memory. A high priced console is no longer sustainable because companies in the USA can
buy in the hundreds and thousands of units these days. When you get up to those numbers, a
quick sell through is a must and the only way to achieve that is by keeping prices within
range of the Japanese retail price. We all took a hit with the N64 in 1996 and it simply
won't happen again. Competition within the supplier marketplace will also serve as a
deterrant to any price gouging. Of course, if all of the vendors who have global export
business decide to collude and sell at high levels, we wont be able to do much but
the chances of this happening again are slim. It would also be impossible to maintain for
an extended amount of time. The second major reason why high price premiums are no longer
viable is because the world is much smaller now. The pervasiveness of the internet has
made it possible for information to travel much faster than before. Most instances of
price disparity in the wired world will be met with resistance by consumers. If a high
priced console can't find buyers, it'll be discounted to match the prevailing market
price. NCS feels strongly that import Katana will not see any major price premium in the
USA. Of course, bumps and spikes will occur across the geographic retailing map. A few of
our resellers have plans to retail Katana in the "$600 or $700 range since it'll be
hot". If they can get it, more power to them. The consumer whose only access to
gaming information is the monthly issue of EGM will likely pay a higher price for Katana
due to limited access to information but internet savvy customers will likely pay little
more than what consumers are paying in Japan. Weve come a long way with imports.
Playstation games used to sell for upwards of $80 per title. Standard prices are now $58.
Saturn games used to range in the $60 to $70 range. Most titles now match USA game prices
at US$49. We won't even get into the days when Super Famicom Street Fighter II used to
sell for US$180. Thats Street Fighter II, the first one - sans turbo, at $180. So, the
general trend in our market has been price parity between the United States and Japan.
Katana should be no different. Some suppliers may see Katana as a major event in that a
new entertainment system is being released to the world and charge a month's mortgage
payment for their units. However, staid vendors (our tried and true trading partners) will
view the new console as another commodity that will be sold at the prevailing market
price. All this only serves to give retail consumers fair prices and easy access to a
console that won't be available domestically until the spring or summer of '99. So, the
cycle will begin anew with Katana where we marvel at the new technologies being utilized
and how the gaming immersion curve goes up another notch. The cycle will also begin anew
for modification technique, the occasional home grown CDs (which NCS frowns upon), and the
usual motley assortment of 3rd party accessories and special controllers. NCS figures
it'll be a month after release that we'll see Katana's first golf simulation. Give it two
months before the first strip mahjong game comes out. We'll see you there. |