The names of genre pioneers are invoked, invariably, whenever new ventures
even remotely related to the groundbreaker are released. For a while, any
fighting game conjured up comparisons to Street Fighter and any first
person shooter brought about visions of Castle Wolfenstein. After a spell,
the later games of repute distinguish themselves enough to become the new
standard bearers. In the case of fighting games, Virtua Fighter took it
one dimension beyond and Quake redefined the FPS. In other parts of the
gaming landscape, horror-action moves beyond the first shuffling steps of
Bio-Hazard and ramps higher with the likes of Onimusha, Devil May Cry and
today's little one.
Extermination blows past the standards set by
Bio-Hazard and plays more like a Tomb Raider although one vexing element
from BH remains: Push the main character into a wall or obstruction and
he'll keep going, mindless of the fact that walls are impermeable.
Extermination is purely action oriented and real time - it won't take your
man effort to climb a crate, he'll scoot up there without abandon and
shooting is second nature. Firing at targets with pinpoint accuracy is
also aided by a gun sight which overwhelms the screen and focuses in on
minute details. This scope function gives snipers a bead at hanging pods
or other small things that you'd otherwise miss in the general game view.
Monster battling commences in arcade fashion with your man running around,
gunning, rotating, and aiming at the creature. All the while, the beast
will attempt to knock you out, although some are fairly stationary when
you're attacking them. They'll flail once in a while to let you know
they're still alive and need more hurtin' to succumb. Extermination plays
well enough and takes the horror game a step higher; it also serves to
placate the pangs for messy, bloody action until Devil May Cry ships. |