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 DC Battle Beaster

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   Ask developer Wonder Effect what lies ahead and they'll point towards a Pokemon-esque horizon. In the far-flung reaches of the future, trainers are replaced by 'Beast Tamers' who adopt newly minted metal monsters and rally them into battle. Beasts ranging in phylum from arthropods (insects, spiders) to chordata (mammals, vertebrata) are yours to control and goad into battle in this action-simulation game. All tamers pay homage to the Beast Factory, an institution which teaches basic skills, offers guidance, and establishes the tamer credo. DC microphone support grants monster guidance by way of utterances. Simple Japanese commands such as "Attack - 攻撃" and "Defend - 守りなさい" work well but fancy, schmancy special attacks are possible with all creatures. A healthy selection of tamers and attendant beasts continue the monstrous tradition of Pokemon, Monster Farm, etc.

Battle Beaster US$53

Battle Beaster US$53

 PS Dance Dance Revolution 4th Mix

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   The coin-op version of 4th Mix collects over 140 songs into one dancing mega-mix, effectively gathering together the complete DDR song compilation. Home dancers have to make do with a much scaled down posse of 48 tunes. Is this an eviscerated conversion and a discography interrupted? Absolutely, but the new tracks and some oldies make it home, updating your dancing library with freshly picked tunes. Giving too much would dampen enthusiasm for previous mixes...
   Favorites: Olivia Project returns and covers "Mellow" and "Xanadu", smile.dk bleats "Boys", and Captain Jack powers a groovy beat with "Only You" and "Dream a Dream". Dig up 3rd Mix if you want CJ's "In the Navy '99". Catchy pop deliverance comes from Ni-Ni's "1.2.3.4.007", from the playful "Hero" by Miss Papaya, and "Young Forever" sung by Rebecca. Bambee's "Bumble Bee" makes the cut while her similarly flavored "Typical Tropical" gets playtime on Dance Maniax.

Dance Dance Revolution 4th Mix US$60

DDR 4th Mix US$60

 PS Tokimeki Memorial 2 Matching Puzzle

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   Whenever a new group of Tokimeki girls get together, three things are sure to transpire afterwards. First up, merchandising in the form of pillows, mugs, watches, and other random products are rained upon the Japanese market. Mercilessly. Two, dramatic side stories featuring the girls in mini episodes pepper the marketplace and explore new storylines. Third, a puzzle game, rudimentary to the point of banality, is foisted upon the fanbase. The third hinge of the Tokimeki 2 chain gang swings open today and concludes Konami's T2 franchising. Color matching puzzle gaming featuring the Tokimeki 2 cast of girls, their expressive actions, and vocal skills is expected to sell well to Tokimemo intelligentsia. Match colored spheres horizontally, vertically, and diagonally, all the while watching for special chain reaction formations that can only further your cause. 

Tokimeki Memorial 2 Matching Puzzle US$60

Tokimemo 2 MP US$60

 PS2 Densha de Go! 3

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   Commuters rely on timely train service to carry them to their appointed rounds and duties. As we saw in last week's A-Train 2001, whole cities operate around the railroad and rely on it's services. Your job as a cog in the wheel of society sounds deceptively simple: Drive a train and transport workers and players within a timely schedule so they can work and play.
   When cruising along in a megaton vehicle, signs must be obeyed and routines followed in order to ensure safe passage through miles of track. Go on full alert and react like Pavlov's dog when signals flash. Speed limits are posted throughout a given route and you'll oblige them by beating down your velocity. Crossing intersections and entering tunnels compel you to blast your train whistle. This procedure serves as a precautionary measure to ward off other trains. Sliding into a station demands just the right amount of deceleration and braking to hit the platform line properly. It's a trial of inches.
   Exemplary PS2 visuals and animation qualities grace the latest version of Densha. Day and night runs provide stark contrast, with evening scenarios proving both engaging and exciting to play. The Shinkansen bullet trains are recreated faithfully here with a blistering top speed of 270 km/hr. The famous Tokaido route may be played where you run westward from Tokyo through Osaka, cross Hiroshima and complete your route in Hakata on the island of Kyushu.  

Densha de Go! 3 US$68

Densha de Go! 3 US$68

 PS2 Para Para Paradise

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   Dance Dance Revolution works the lower body, taking care of your feet, legs, and hips. Some dance maniacs slap the mat with their hands but in general, it's all leg exercise. Para Para Paradise goes north and takes care of the upper body, working your arms and shoulders. For the overly daring, wild gyrating head movements may also be attempted to trigger the cues. Prediction: the next revolution from Konami will work the entire body and laser scopes will ring the player, top to bottom.
   In the Para coin-op, a radial set of sensors located in front of the dancer register arm and hand gestures. Your job is to watch the arrows on screen and motion towards the corresponding sensor as each cue is up. Players may stand perfectly still and only work the upper body but that would be dull. Dancing a couple of steps won't hurt, as long as you don't stray too far from the center of the platform and skew your arm movements and positioning. The soundtrack is comprised entirely of fast paced euro-beat mixes from Konami and Avex. Some frenetic examples include "Boom Boom Fire", "Tora Tora Tora", "Speedway", and "Night of Fire". All supply HI-NRG and set you off, swinging and flailing your arms to the fierce tempo. Players who haven't exercised in ages will tire quickly since your arms move constantly as you mirror the cues. For fitness pros, the Endurance Mode pounds out tough and funky love. 

Para Para Paradise US$68

Para Para Paradise US$68

 PS2 Shutoko Battle Zero

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   Tokyo's Metropolitan Highway was apparently built for night racing since you can't do much during the daytime. Similar to New York City, traffic snarls and winds during the waking hours and speed racers would be hard-pressed to find open road or much opportunity to burn rubber. Those who crave death defying velocity wait for the night to fall, when the regular folk vacate the roads and traffic thins to a whisper. 
   Genki's popular racing series migrates to the PS2 and reaches a pinnacle in this latest outing. From the superb control, selection of cars, to the outstanding visuals, Genki nails it. The lush presentation, down to the lighting and illumination shining from your car as street lights rush overhead, can only impress and evince the care and detail that went into Zero. Immaculately detailed Tokyo supplies the background and the cityscape recreation is excellent and accurate as you rush the length of TMH. The gameplay remains the same as previous Shutoko games, you versus another hashiriya, blazing through the night. Flash him with your high beams to provoke the challenge and you're off. Spurt in front of your adversary to gather spirit points but fall behind and you'll get sapped. Reality bites in the form of toll gates which dot your erstwhile circuit, fettering your fierce racing spirit, but only for a little while. 

 Shutoko Battle Zero US$68

Shutoko Battle Zero US$68

 PS2 World Soccer Winning Eleven 5

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   Americans don't seem to take to soccer in the same way their European cousins revel in it. Perhaps the low scoring games and the possibility of draws don't appeal to the winner takes all mentality in the USA. Television channels are busy with baseball in the summer, football in the fall-winter, and basketball from October to April. There is little opportunity for another sport to make much headway when the mind space is all taken up, along with broadcasting schedules and advertising dollars.
   Konami pays this no heed, they have enough of a domestic and international audience to propel the fabled Winning Eleven franchise to it's fifth edition. Teams from 28 countries and their marquee players pummel the soccer ball and WE5 is there to recount the action. Exhaustive player and team data are compiled in the background, resulting in realistic soccer matches and plays. The control scheme affords a variety of maneuvers to the player, including jumps, dribbles, and loop shots. Old hands familiar with WE should have no problems adapting to some of the new moves afforded. A World Cup mode recreates a full season of tourneys while the standard Master League Mode does it all from team formation, player trading, and going for the gold.

World Soccer Winning Eleven US$68

Winning Eleven 5 US$68

   

 

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NCS

NCS Week Recap News New products
Monday Weekly import outlook, PS2 May 2001 schedule GBC Dragon Quest Monsters 2 
Wednesday Para Para Paradise controller update, Wonderborg added on-line, more Zone of Enders LE  Nothing new expected this day
Friday Hiatus DC Battle Beaster
PS DDR 4th Mix, Tokimemo 2 Puzzle
PS2 Densha de Go! 3, Para Para Paradise, Shutoko Battle Zero, Winning Eleven 5

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Document © NCS 2001