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Kei Sagami, a normal sixteen year old girl, visits dad at the
Kanazawa Science Lab and subsequently tangles herself in an
experiment gone awry. A monster kidnaps Kei's father and kills his
lab cohorts. A sentient sword known as Maken (demon sword), under
development at the lab, bonds with Kei and the two go on a globe
spanning adventure. Maken Shao rehashes the Dreamcast adventure
which originally shipped in late '99 but updates it with desirable
enhancements. The paths to victory are the same but Atlus ramps this
version with an improved gaming perspective and an updated
brain-jacking technique which holds different personas in a
reservoir to be summoned and used at will. The Dreamcast version
viewed the game world from a first-person outlook, which made for
awkward selective targeting and slashing when faced with a legion of
foes. Jumping wasn't executed well either since your feet were never
in view and your location in space occasionally became a guessing
game. Maken Shao removes these niggles and places a versatile camera
behind Kei and brain-jacked hosts for a more Tomb Raider-esque view
of the action. Jumping over enemies, targeting close foes, and
slashing in wide arcs is now more intuitive and makes for an
improved game. The first limited edition of Maken Shao ships with a
special holographic sticker and the blood-red cover shown to the
right. The regular edition cover goes with a sand colored cover
theme instead. |
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