In the
middle of a major city, you're bound to run into people. Lots of 'em.
Dropped squarely in this particular virtual gotham of souls, you
possess a special gift where peoples thoughts and worries are in
plain sight, thanks to your mystic ability to view them. Rimoko
Koron may be considered an intervention simulation game where
"What-If" scenarios are presented to the player and opened
for interaction and intrusion. Help a person with his or her
problems and you'll affect others as well. Changing the destiny or
current situation for one person is bound to cause delight or
despair for others. What if you hadn't stepped in and helped? Would
things still have worked out the same or would they have been
different?
Rimoko Koron explores this "god" drama with a
large assortment of personalities and individuals whom you can
interact with in the game. Discretion should be used when deciding
who you'll help or leave alone. Pathos or apathy may be evoked by
the characters in the game, depending on how your own outlook on
life is, and how you wish to reflect it out onto the inhabitants of
the city. Rimoko provides an interesting game world which looks into
decision making, life intervention, and other themes usually not
explored in a video game. Themes, of course, which limit the
potential audience of the game but that's okay. Ground breaking
stuff usually takes risks and occasionally champions new genres. |
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