| Imports |
Dino Crisis
/ SLPS 02180
The following code may be used with a Game Shark or PAR v1.5 to unlock
the protection on Dino Crisis. |
| D014957E - 1040 |
| 8014957E - 1000 |
| Thanks and kudos
to the usual suspects for e-mailing us the codes. |
Retrospect
Legitimate import gamers have had to suffer the insult of anti-mod
games for about half a year now. Have the protection schemes stopped anyone from playing
imports? No, every import from 1998's Poporogue to yesterday's Dino Crisis is playable
with a chipped Playstation, a Game Shark (or similar device) and a few lines of code. NCS
assumes that the anti-mod scheme was concocted to prevent the flood of unauthorized copies
from being booted on chipped Playstations. However, that camp is forging ahead unhindered
with ISO patches that render on-disc protection schemes harmless. Defused. The end result
being the pirated copy is more user friendly than the legitimate copy.
It is perfectly logical for any software publisher to protect it's
intellectual property. Call it a natural defense mechanism for keeping the bottom line
black. However, history shows us that protection schemes invariably fail and only serve to
inconvenience legitimate users. NCS reflects all the way back to the era of the Commodore
64 computer for some examples. Piracy was rampant and publishers sought to stop the
illegal copying of 5 1/4" discs by loading error tracks on discs that would cause the
Commodore disc drive to knock around inside. Sounded like a mini car wreck on your
desktop. In any case, it didn't sound healthy and shortened the life of the disc drive.
Then there was the dongle scheme that required a user to plug a physical key into your
computer before the program would boot. Should you be so hapless as to misplace the
dongle, the software disc became a coaster. The pirate's solution? Patch the software so
that the dongle is not requested at all. Lesson from history: Protection
schemes don't work. Publishers will try to fend off the pirates but there will always be
those consumers who will only buy legitimate software and those who will only touch
pirated copies. There is also a middle ground of consumers who will sample both types of
software. Legimate users are inconvenienced by protection schemes for the life of their
ownership of the legitimate copy. Pirates are inconvenienced for a couple of seconds while
they apply the patch and never again. |
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| Imports |
September Playstation
A preliminary schedule of what NCS is ordering for September is listed
below. These titles are the more mainstream imports that should appeal to a wide customer
base. Fringe and niche titles will be added next week when we finish up the list and post
September in it's entirety. The Rockman games listed below are re-releases of the original
Famicom platformers that will begin in August with Rockman 1. Capcom will release a new
volume every couple of weeks at a price of Y2800 until the entire run is complete.. |
| Wild Arms 2nd Ignition |
SCEI |
08/31 |
| Rockman 2 |
Capcom |
08/31 |
| Beatmania Append 4th |
Konami |
08/31 |
| Star Ixiom |
Namco |
09/07 |
| Front Mission 3 |
Square |
09/07 |
| Rockman 3 |
Capcom |
09/07 |
| Change! Getter Robo |
Bandai |
09/07 |
| Vanark |
Asmik |
09/13 |
| Planet Dob |
Hudson |
09/13 |
| Pop 'n Music 2 |
Konami |
09/14 |
| Goo! Goo! Soundy |
Konami |
09/20 |
| Gran Turismo 2 |
SCEI |
09/28 |
| Bio-Hazard 3 |
Capcom |
09/28 |
| Super Chinese Fighter |
Culture B |
09/28 |
| Wild Boater |
Tao |
09/28 |
| Knight of Genesis |
Escot |
09/28 |
| Fighting Illusion GP 99 |
Xing |
09/28 |
| Fun! Fun! Pingu |
SME |
09/28 |
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