Namco's
Disney-esque platform hero migrates from the Playstation
consoles to Nintendo and adds to a field heretofore dominated
by Mario Advance. It's hardly a challenge since Mario's
haggard from months of play and Klonoa's fresh as a daisy
Klonoa of Wind steps into a world where the
emperor has issued an edict denying dreams. No one may slip
into deep slumber and experience REM sleep so the masses call
upon Klonoa to help them. Four beastly guardians and one vile
emperor block the way to the dreaming. Klonoa will have to
dispatch them all. Upon starting the game, one notices each
level is called a Vision. The first vision shimmers into view
and Klonoa jumps, grabs beasts and hurls them to their demise.
It's standard platform fare with good control and fairly sharp
definition. As Klonoa continues on his way, blue vortices pop
into being and spit out fat creatures which are easy to grab
and throw. Occasionally, a ledge towers a little to high for
Klonoa to mount but grabbing a beast and then using it as
"lift" helps our hero rise above and over the
obstacle. | | |