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 GBA EX Monopoly

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   The American board game called Monopoly dawned upon Charles Darrow of Germantown, PA in the early 1930s. Darrow showed the game to Parker Brothers in 1934 but the company rejected it on the grounds of poor design and an overly complicated play structure. Undaunted, Charles displayed Monopoly at the 1935 Toy Fair to the throngs. That same year, it became the best selling game in America and it continues to sell to this day. Monopoly has been translated into 26 languages, including Braille, and the threat of capitalist reckonings succors global appeal. The Gameboy Advance version mimics the board game well with an animated board, moving pieces, and of course jingles and chimes when you move about. Unfortunately for gaijin, the game's entirely in Japanese but the premise is so well known and familiar that it's fairly easy to figure out and dive into. Up to five players may link up via cable or Mobile Gameboy Adaptor. 

EX Monopoly US$49

EX Monopoly US$49

 GBA Morita Shogi Advance

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   Hudson originally debuted a version of Morita Shogi on their I-Mode intelligent server system in Japan earlier this year. NTT DoCoMo subscribers were empowered with the ability to play Shogi on their phones and whittle away the long train rides. A ranking mode grades players on skill and places contenders on a leaderboard for all to admire.
   The Gameboy Advance version of Morita Shogi may be played by your lonesome against the mighty algorithm in the software or against gamers across Japan if you're connected through the Mobile Gameboy Adaptor.
The battlefield spreads out on a 9 x 9 grid with your forces arrayed on one side against opposing legions on the other. The front line, led by pawns, are backed up by a majestic force of lances, knights, bishops, rooks, and a domineering king. As battle commences, tactical strategy more than brute force decides the tide of war and the turn of any skirmish. Similar to chess, checkmate of the king remains the ultimate goal for either side to attain.

Morita Shogi Advance US$49

Morita Shogi Advance US$49

 GBA Everybody's Rhinoceros Beetle

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   In the Japanese gaming market, tastes usually don't differ radically from the American palate. Fighting games rule, shooters do well in niche circles, and Final Fantasy owns a license to print money. Big in Japan, but unknown anywhere else, insect collecting sims generally sell well on the Gameboy. NCS predicts moderate success on the GBA. The latest specimen to baffle American importers calls itself "Everybody's Rhinoceros Beetle" and players grab their nets, jars, and other beetle hunting gear to collect them. The rhinoceros generally makes rain forests and temperate forested areas it's habitat. In the game, players enter a forest and click on trees, stumps of wood, and other crevices to search for beetles. Once you collect a sizable stable of them, you can put them to the test in feats of strength and raise them as pets. The rhinoceros beetle boasts incredible strength and carries up to 100 times it's weight. Puny humans can carry maybe 1-3 times their body weight, if that. The rhinoceros beetle is so-called because of the prodigious horn it hefts on it's head. 

Everybody's Rhinoceros Beetle US$49

Everybody's Rhinoceros Beetle US$49

 Music CD Final Fantasy X BGM 

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   Despite the confusion from last week, pre-orders for the FFX BGM CD have been brisk over the weekend. Perhaps all things Final Fantasy X are blessed this week. The FFX Music CD ships in a decorative cardboard sleeve which in turn slips inside a blue transparent slipcase colored with a watery design. The CD itself features a silkscreen sketch illustration of a super-deformed Tidus and Yuna in action poses. Three tracks on the CD, culled from the game, provide music of varying genres. The first track dubbed "Other World ` Edit Version" sounds like Rob Zombie, the second track plays piano, and the final track does synthesizers, percussion, and wind instruments for a floaty sound. Pre-orders and new orders ship today at US$7.50 per pop. 
   Final Fantasy X game pre-orders ship on Thursday. NCS will close pre-orders tomorrow morning for shipments that will dispatch on Thursday. Orders placed on Tuesday morning and afterwards will ship on Friday. NCS also expects the FFX Beat Shock Edition of Final Fantasy X on Thursday. Pricing for the FFX game sits at US$88 and the Beat Shock Edition will eat up US$260 worth of your weekly paycheck. As mentioned earlier, the Beat Shock Edition includes an amplifier and a FFX Sound Book. All copies of FFX include a bonus DVD with special material, data, etc.  

Final Fantasy X BGM CD US$7.50

FFX BGM CD US$7.50

 PS2 Hissatsu Pachinko Station v2.0

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   Know this, pachinko games sell in Japan. Really. Generally unknown to the American public, Pachinko occasionally makes it's way to the USA through non-traditional channels in minute numbers. NCS keeps a coin-operated pachinko machine we procured years ago but it rarely sees any use (it's in storage).  
   Hissatsu Pachinko Station v2.0 distinguishes itself from previous PS2 pachinko games with vibrant, gorgeous visuals and presentation. The machines are decorated like holiday bonanzas, sporting festive red, green, and other brilliant hues.
   A wacky group of characters dot the playboard and occasionally animate themselves during the game's intermissions. We're fairly certain the antic-heavy cartoons are famous in Japan and they look strangely familiar. 
   Four game modes are available upon starting the game as follows:

   1) Capture Mode - Standard pachinko game mode wherein you launch balls onto the playfield and hope they'll descend into bonus slots for winnings, et al. 

   2) Opposition Mode - Play pachinko against one of the cartoon characters.

   3) Reach Catalog - Check out the patterns of the pachinko pegs on a playboard up close and in sweet depth in order to plan your method of attack.

   4) Catalog - Scope out the internal machinery of a pachinko machine. 

Hissatsu Pachinko Station v2.0 US$53

Pachinko Station v2.0 US$53

 Import Schedules, 3rd Quarter

Protocol

Dreamcast
Playstation
Playstation 2

   The Gameboy Advance 3Q schedule will be posted later this week once all incoming products are finalized. The schedules posted for the DC, PS, and PS2 are subject to revision. 

 Frequently Asked Questions

Protocol

   Common questions, rotated on a weekly basis, are now posted online for perusal. Please check the FAQ before sending an e-mail message that may already be answered on the page. It's not that we mind (well, maybe sometimes we do) the voluminous daily e-mail queries but very common questions come up very often. It's our way of addressing redundancy and consequent inefficiency. Thank you.  

   Questions received henceforth already answered in the FAQ won't be ignored. You'll still receive a reply within 24 to 48 hours.

 C-Bot Daily Journal... Day Seven
   July 16, 2001 

   I gave, well "loaned" really, C-Bot to my friend Elizabeth over the weekend. Hopefully she'll have better success with the beast and figure out how to soothe it's temper tantrums. She figures all it takes is a little more attention. Admittedly, my attention span suffers in many respects; I push C-Bot on, press a couple of buttons and leave it at that. He probably needs much more interaction than I'm willing to give. I'll see how she fares with it.  

   To be continued.... 
   Order your own, online
   

 

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NCS Week Recap New Products News
Monday GBA EX Monopoly, Morita Shogi Advance, My Rhinoceros 
Music CD Final Fantasy X BGM CD
PS2 Hissatsu Pachinko Station v2.0 
DC, PS1, PS2 third quarter imports updated
Wednesday DC Culdcept II, Princess Maker Collection
GBA Klonoa ~ Empire of Dreams
Final Fantasy X lands tomorrow
No revisions allowed, please
Thursday GBA Mario Kart Advance
PS2 Final Fantasy X, FFX Theme Song CD
C-Bot 
News tomorrow...

Subliminal

Document © NCS 2001