Fold Glory

Ping
Ping
 

Capcom vs SNK gets a poster  

Ping
Ping
Late deliveries equate late updates...
 DC Culdcept 2

Scans

   NCS stocked Monopoly for the GBA a couple of days ago and today, we stock a game clearly inspired by the basic principles of Monopoly. A board game at heart, Culdcept II utilizes action and event cards to add a random wrinkle to the fun. Gist: As an adventurer on a board, the player throws the dice and moves the allotted spaces on a preset route. Along the way, instead of buying properties with cash as we saw in Monopoly, the player takes over land (squares) by using monster cards to lay claim. Keeping territory comprises an important facet of the game as it's your key to wealth and thus the required amount of assets and magic points necessary to win the game. Hapless players who land on your property will have to pay a passage fee if they cannot defeat your monster guardian. At every turn, a card is drawn which is added to the player's arsenal (deck). While all this is going on, up to three other players are doing the same and building up their own mini fiefdoms. Shops dot the land where you may purchase cards to enhance your deck. A salary is also earned whenever you reach all the checkpoints on a board and visit the castle for your payment. Given the online capability of the game, there exists potential for big drama and hours of fun for like-minded players enamored with the concept. 
   Culdcept II boasts 450 cards available for use in the game. The original featured 360 cards but many were of little significance or import. Developer Omiya balances the new game with attack, spell, and monster cards which are on a more even keel. Omiya also reduces the impact of some of the immensely powerful attack cards such as the "Lightning", "Tempest" or "Judgement" cards found in the original and sequel. 
   Thoroughly enjoyable, gaijin fans of Magic the Gathering will find solace in Culdcept, once they get beyond the Japanese language. Menu options are fairly simple to figure out and the quality of the game justifies a purchase by fans of the genre. 

Culdcept II US$60

Omiya released the original Culdcept game on the Sega Saturn and Sony Playstation in '97 and '99 respectively. The Playstation also received Culdcept Expansion which featured a map editor for players to create their own boards.  
 DC Princess Maker Collection

Scans

   In some circles, the Princess Maker series of games are revered. Beloved. Since it's been a couple of years since the last release of any Princess Maker game on any console, publisher GeneX obtains a license and re-releases the two games which ignited the PM cottage industry.
   In Princess Maker, a young war orphan named Maria enters your life and you're given the opportunity to raise her as your own. When you first meet the precocious young girl, she's 10 years old and malleable to your instruction and teachings. As Maria grows older, you can schedule her for various classes in martial arts, decorum, and the usual reading and arithmetic to help her grow. The game follows your guidance and her growth up until she's 18 and ready to take on the world as a woman. 
   Princess Maker 2 expands on the premise of the original and adds politics, rivals, and a world to explore. As the story goes, you're a hardened war hero and the gods have decided to bless you with a daughter. Again, she's 10 when you first meet and her name rings the sonorous melody of Olive Oyl. Under your watchful tutelage and advice, Olive learns and contends with the rigors of life. At the tender age of 10, Olive must work and she may babysit, do housework, farmwork, or choose from other menial jobs. Each type of job affects Olive's attributes by strengthening them as well as weakening others. For example, baby sitting helps her sensitivity but dulls her charisma. As the doting father, you'll have to keep these factors in mind when molding your daughter into the type of woman you wish her to eventually become.  

Princess Maker II US$49

A Princess Maker IV game is slated for the DC but economics may play a part in delaying it indefinitely. 
 GBA Klonoa ~ Empire of Dreams

Scans

   Namco's Disney-esque platform hero migrates from the Playstation consoles to Nintendo and adds to a field heretofore dominated by Mario Advance. It's hardly a challenge since Mario's haggard from months of play and Klonoa's fresh as a daisy  
   Klonoa of Wind steps into a world where the emperor has issued an edict denying dreams. No one may slip into deep slumber and experience REM sleep so the masses call upon Klonoa to help them. Four beastly guardians and one vile emperor block the way to the dreaming. Klonoa will have to dispatch them all. Upon starting the game, one notices each level is called a Vision. The first vision shimmers into view and Klonoa jumps, grabs beasts and hurls them to their demise. It's standard platform fare with good control and fairly sharp definition. As Klonoa continues on his way, blue vortices pop into being and spit out fat creatures which are easy to grab and throw. Occasionally, a ledge towers a little to high for Klonoa to mount but grabbing a beast and then using it as "lift" helps our hero rise above and over the obstacle.  

Klonoa US$49

 Final Fantasy X Incoming

Reticence

   As of today's posting, at 02:30PM, NCS cannot accept any changes or revisions to Final Fantasy X pre-orders which are shipping to our customers on Thursday. A legion of packages will see dispatch from our location tomorrow and digging through mounds of invoices looking for one order to revise would collapse the entire operation and disrupt the steady rhythm of processing flow. Or something like that. 

   NCS would prefer that no revisions be made to any pre-orders already in our processing queue. Life and death situations will be considered but in general, please refrain from revising. 

 Frequently Asked Questions

Protocol

   Common questions, rotated on a weekly basis, are now posted online for perusal. Please check the FAQ before sending an e-mail message that may already be answered on the page. It's not that we mind (well, maybe sometimes we do) the voluminous daily e-mail queries but very common questions come up very often. It's our way of addressing redundancy and consequent inefficiency. Thank you.  

   Questions received henceforth already answered in the FAQ won't be ignored. You'll still receive a reply within 24 to 48 hours.

 C-Bot Daily Journal... Day Nine
   July 18, 2001 

   Liz has been busy at work and hasn't invested much time with C-Bot. I don't want it back, yet. C-Bot will have to wait. Believe you me, C-Bot hates professional working people at this point in it's tender life. I'll try to get a female C-Bot (the one with the pink heart on it's chest) to keep it company for now. Maybe a Furby if all else fails.  

   To be continued.... 
   Order your own, online
   

 

E-mail NCS

FAQ

© NCS

NCS Week Recap New Products News
Monday GBA EX Monopoly, Morita Shogi Advance, My Rhinoceros 
Music CD Final Fantasy X BGM CD
PS2 Hissatsu Pachinko Station v2.0 
DC, PS1, PS2 third quarter imports updated
Wednesday DC Culdcept II, Princess Maker Collection
GBA Klonoa ~ Empire of Dreams
Final Fantasy X lands tomorrow
No revisions allowed, please
Thursday GBA Mario Kart Advance
PS2 Final Fantasy X, FFX Theme Song CD
C-Bot 
News tomorrow...

Subliminal

Document © NCS 2001