Dreamcast Super Robot Wars Alpha Published by Banpresto
T-20602M 1 GD-Rom VGA Compatible 1 Player US$65 (Y7800)
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Back Cover

   As the One Year War came to a close and events transpired in the Gundam universe, two empires rose to prominence on Earth: The Kyouryuu and the Youma. Sending out legions on bids of domination, the up and coming kingdoms were nevertheless beaten back by the likes of Mazinger Z, Reideen, and other mega-mighty robot forces. As a student, you and other talented schoolmates are drafted into a war to defend against the incursions of the Kyouryuu and Youma - and something even bigger as the SRW chapters roll and veils are lifted from the storyline...
   Improving on the Playstation original, the Dreamcast version of Super Robot Wars Alpha adds a number of game features and options to the addictive action. Most important in the game-play department is the ability to perform a combination attack when you line up a robot such as Mazinger alongside Getter Robo. Once together, a new mega attack pops up in your options of available offensives. Other robots may join together to fire off heavy artillery such as the Gundam Wing contingent, the EVA crew, and others. A 3-D battle sequence replaces the 2-D of yore and new story forks allow for different endings. A new option to view movies of conquered quests is a nice touch but the sound, karaoke option, and music remain the same as the Playstation version. Another niggle for voracious fans to contend with lies in the loading time of the detailed battle sequences. Similar to the PS SRW Alpha's loading times, the DC version chugs on for 7-10 seconds on each battle animation but antsy warriors may toggle the cinematic sequences off to rush up the fights. In closing, this release equates "must-get" fodder for Super Robot Warriors.

NCS Weekly Recap

Tuesday NEWS Hello Kitty GBA, Weekly Import Outlook
Wednesday DC Get Bass 2, Super Robot Wars Alpha  PS2 NBA Street