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As
the One Year War came to a close and events transpired in the
Gundam universe, two empires rose to prominence on Earth: The
Kyouryuu and the Youma. Sending out legions on bids of domination,
the up and coming kingdoms were nevertheless beaten back by the
likes of Mazinger Z, Reideen, and other mega-mighty robot forces.
As a student, you and other talented schoolmates are drafted into
a war to defend against the incursions of the Kyouryuu and Youma -
and something even bigger as the SRW chapters roll and veils are
lifted from the storyline...
Improving on the Playstation original, the Dreamcast
version of Super Robot Wars Alpha adds a number of game features
and options to the addictive action. Most important in the
game-play department is the ability to perform a combination
attack when you line up a robot such as Mazinger alongside Getter
Robo. Once together, a new mega attack pops up in your options of
available offensives. Other robots may join together to fire off
heavy artillery such as the Gundam Wing contingent, the EVA crew,
and others. A 3-D battle sequence replaces the 2-D of yore and new
story forks allow for different endings. A new option to view
movies of conquered quests is a nice touch but the sound, karaoke
option, and music remain the same as the Playstation version.
Another niggle for voracious fans to contend with lies in the
loading time of the detailed battle sequences. Similar to the PS
SRW Alpha's loading times, the DC version chugs on for 7-10
seconds on each battle animation but antsy warriors may toggle the
cinematic sequences off to rush up the fights. In closing, this
release equates "must-get" fodder for Super Robot
Warriors.
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