..The cover to the Rockman 8 CD tells us that 1997 is the 10th anniversary of the Rockman saga. In the mid 80s, console gaming consisted of a Nintendo deck. Lets be honest. The Sega Master System was going nowhere with dead third party support and Atari was struggling with its attempt to match the success of the Nintendo console. Capcom's Rockman, or Megaman as he was known in the USA was a popular figure. Capcom's mix of platform action, excellent control and an innovative power-up scheme gained legions of fans and whetted eager anticipation for more. The years went by and the Super NES became the dominant console in the land. Rockman went through a couple of versions on the SNES with improved 16-bit graphics and sound. The gameplay remained true to the original formula and the masses were appeased. In the 90s, gaming has seen a radical change with the advent of the 32-bit console. Photo-realistic graphics, polygon based fighters and texture maps have changed the look of what we play. Capcom's Rockman 8 still remains true to the original formula. Good or bad?
In some respects, good. Rockman is still one of the more enduring licenses in the videogame market. Its a Capcom shining jewel in their stable and they have their share of them. The gameplay is solid and diehard platform fans will love this latest version of Rockman. In other respects, bad. Little innovation has been integrated into the game and Capcom would be well served to start implementing new elements, challenges and mechanics into Rockman. I would hate to see the license go 3-D but perhaps some 3-D effects may be added to the next Rockman game. We'll see. The USA version of Megaman 8 is due in February.

Rockman 8 Copyright NCS 1997 Return to the NCS 01/13 page