 |
Strategy games have progressively
improved in scope, graphic quality and grandeur. It
wasn't too long ago when a strategy game meant that you
moved a tank icon from point A to point B and then either
attacked or defended. Two options and little else when
you entered into a theatre of conflict. The new
generation of strategy-fantasy scenarios fulfills not
only the active imagination of its intended audience but
the wanderlust of the adventurer in us all. They provide
hack and slash, diplomacy, a detailed story to follow and
beautiful graphics. Travel and encounters in distant
towns are usually thrown in for good measure. Ogre
Battle, Tactics Ogre and Front Mission all served to bump
up game quality and gave us great stories to go along
with the action. Those games served console owners well
while Warcraft 2, Masters of Orion and Dune helped to
shore up PC strategy gamers. |
 |
Terra Phantastica is no exception to
this esteemed stable and it represents the best of what
the genre has to offer at this point in its development.
You are the heroine Diene who has been charged with the
duty of leading the troops of your country, Meiss, into
war to fend off intruding armies who are trying to invade
the country. As the game progresses, you have to help
Diene regain her lost memory with cues and encounters
throughout the game. The battle system in Terra
Phantastica is an elaborate one with pioneering features
such as visible range, effective command areas and elan
which is the morale of your troops. Morale is an
important factor in TP and it will affect the outcome of
the battles you engage in. Low troop morale will mean
that their slashes will fall with less vigor and their
usual defensive measures will not be in place when the
slashes fall against them. |
 |
Low elan is a two edged sword that
will terminate your armies if you don't take action to
improve it. Elan also has another purpose in the world of
TP, it determines the amount of command points that you
have at your disposal after the movement phase of your
turn. In battle, your units are given a certain range of
movement points that you can use to close in on the
opposing force. Command points determine the actions that
you can execute after the movement phase and these
include magical attacks, tactical offensive measures,
using diplomacy and defending your armies against
impending magical or massive ogre attacks. The battles
take place in 3-D isometric view fields that are
derivative of Tactics Ogre but they lack the different
levels in the terrain. Character graphics are well
defined with sharp lines and vibrant colors that animate
smoothly when engaged in the close-up battles and
exploration scenes.. |
 |
Field effects include clouds, fog,
fire and hazy smoke that enhance the different locales
that you will find yourself in. The game looks very
appealing and should give the strategy fan an addicting
experience. In addition to the many battles that you will
engage in, you must tend to the country's domestic
affairs, deal with neighboring countries and make sure
that the young ruler's development is headed in the right
direction. There are many individuals to interact with as
you move towards the end game and throughout the
diplomatic encounters in the country. The characters have
been designed by Akihiro Yamada whose work may remind
some of of the fantasy artist Moebius. |
 |
 |
 |
Return to the NCS 12/23/96 page
|