Whenever Treasure ships a new game, two things usually happen. One, it gets rave reviews from the press. Two, gamers get a graphical tour-de-force in a game that oozes with playability.  
Marina fights a gang of robotic menaces       Marina dashes through the gang
         
Treasure doesn't break from tradition with their latest production. Go! Go! Troublemakers is a mad, fast paced, cartoony romp that charges up the Nintendo 64 and proves once again that a platformer that is well done, can match up against the best that Nintendo can offer.
         
  Fans of Guardian Heroes and Gunstar Heroes should remember the off-beat bosses and mini bosses in those games. True to form, the bosses in Go! Go! are innovative, crisp, and tough.  
A tank barrels down on our heroine       Great shades of spinning, fiery death
         
  Our heroine is a green-haired moppet named Marina. Marina is a robotic girl with extraordinary strength which she uses to heft everyone and everything. Literally. She is both a bodyguard and a housemaid for one Professor Gumbel. The good Professor goes on an interplanetary mission that is explained in the nicely done introduction that starts the game off. When he turns up missing, Marina goes on her own mission to save her master. Along the way, she'll meet some wild enemy characters and some very determined, well animated boss creatures. The boss for the lava level is a rock-monster that emerges from the molten rock to hammer down on our moppet.
Marina speeds through the lava level    
     
Marina does not carry any weapons of doom. No blazing longsword and no nuclear missle launcher. Not even a starter pistol. Like a true lady, she can't even throw a punch or launch a kick. She'd be a viable candidate for Emily Post's Ms Etiquette '97. How is a gal supposed to take on the world and rescue her boss, you ask. Well...Marina has her tremendous strength that we told you about earlier in this document. She can use it to grab enemies that jet or toddle towards her. Once she has an enemy character in her tiny hands, she can hurl him across the screen at other enemy characters. In essence, she uses the enemies and their bosses against themselves.  
    A stunning level with textured treetops
     
  If Marina encounters enemy characters of the long-range attack type who never get close enough for Marina to grab, she can simply grab anything that might be lying around in the level. She can then hurl them at the creatures railing against her. She can also grab incoming projectiles and hurl them right back at her attackers to give them a taste of their own medicine. Devious traps that lie about the different levels may also be picked up and hurled at the enemy. Just her luck that the Professor had to go to the planet Nendoro for his good-will mission. A lot of very weird creatures, objects and obstacles will greet you as you traverse the planet's varied landscape in your goal to reach Gumbel.
More of the treetop level    
     
As is Treasure's ilk, there are many levels in TroubleMakers. From dark, menacing levels that take place in futuristic metropolitans to brightly lit, pastel colored candylands, this latest Treasure production is a graphical feast. The other standouts in this game are the exceptional control and gameplay. The ability to grab enemy agents and hurl them against their cohorts is certainly innovative and nothing like this has been seen in the video-game market. As such, the gameplay is refreshing and a great change of pace from the usual jump, punch and kick. Treasure brings their usual high standards with TroubleMakers and makes another high mark, this time on the Nintendo 64. Highly recommended for all N64 owners.  
    A detailed, windy snow level
     
  A special set of bonus games is included in TroubleMakers where you can try your hand at Olympics style events. Treasure crams a lot into this cartridge and fans can only benefit from the excess.  
A SFC trick returns...rotation!       Marina engages in the Big Sports Meet
  © NCS 1997