Wii Kororinpa 2 - New Import, In Stock

NCS Game Synopsis
NCSX One of the earliest games we recall that featured the control of a rolling ball was Marble Madness from Atari. The MM coin-op featured a trackball controller which had to be spun like the dickens to maneuver the onscreen marble through grid-laced levels. Over the years, ball-control games have been consistent sellers including Super Monkey Ball for the Gamecube and GooBall on the Mac. When the original release of Kororinpa reached the Wii back in 2006, we were in familiar gaming territory with the novelty of a new control scheme via the Wii Remote.
    Hudson releases a sequel to Kororinpa this week which features the same Remote control to move the protagonist marble but the Wii Balance Board may also be used instead of the Remote. The Balance Board is likely to add an extra measure of difficulty to the game since it's not as incrementally precise as the remote. Kororinpa 2 features over 200 stages which gradually ramp up in difficulty as earlier levels are conquered. There's an ice stage, a stage with a desert backdrop, a stage that looks like polished woodwork, and many more designs. If that isn't enough, a level editor is also included so players can create their own stages and share them with others via WiiConnect24.

Product SKU: RVL-P-RK6J
JAN Code:
Japanese Product Name:
Publisher: Hudson
Compatibility: Nintendo Wii (Japan-Only)
Language: Japanese Only
Website: http://www.hudson.co.jp/kororinpa/2/
NCS Game Notes
Only the Remote is used to play Kororinpa 2.

After starting the game, you can enter your name and choose an icon to represent your mood, ideology, or status.

A short introductory sequence featuring an ant will play which sets up the unnecessary storyline of the game.

Before each maze starts, a 3D representation of the entire playfield is shown so you can get a feel for what lies ahead.

The Wii Remote is held normally and tilted to and fro to move the entire maze so that the marble rolls accordingly. The ant will chime in from time to time to offer (in our opinion, unnecessary) hints, tips, and advice that interrupt the flow of the game. The goal of each maze is a portal on the opposite side of the maze.

The first few stages are fairly simple but the fifth stage requires a bit more precision. Just a bit. The first batch of  stages are made of swatches of corrugated cardboard which are held together by tape. It's a nifty visual that shows the thought that the producers put into the  stages featured in the game. The seventh cardboard stage introduces a cannon where the marble enters and your job is to tile the maze so that it's ejection trajectory doesn't cause the marble to get fired out into the blue yonder. More elaborate stages are presented later.

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